Game Feel, the book
I recently discovered the book Game Feel by Steve Swink, and I really wish I stumbled on this earlier. It depicts the “feel” of game design, but so much of it is applicable to general interaction design in my opinion. It really digs into the feedback loops, processes and mechanisms that underpin the sense of control, in turn leading invariably to satisfaction, enjoyment or delight of a (game) experience. I don’t consider myself super knowledgeable in the game design domain, so I can’t really comment on the game design perspective, but from a UI + physical hardware control perspective, this book is very rich and absolutely relevant.
I truly wish I had this book coming into my first year of IxD at school. And it’s not exactly new, 2008, so 6 years old! I’m curious to know if some of you have read it already, if so please share your impression/comments…
Game Feel: A Game Designer’s Guide to Virtual Sensation
http://www.game-feel.com