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	<title>Interaction Design Umeå</title>
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	<link>http://www.interactiondesign.se/blog</link>
	<description>Words and pictures from the human students at the Umeå Institute of Design</description>
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		<title>Focus Forward</title>
		<link>http://www.interactiondesign.se/blog/2012/02/focus-forward/</link>
		<comments>http://www.interactiondesign.se/blog/2012/02/focus-forward/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 10:45:00 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Social innovation]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5908</guid>
		<description><![CDATA[Focus Forward is an unprecedented new series of 30 three-minute stories about innovative people who are reshaping the world through act or invention, directed by the world&#8217;s most celebrated documentary filmmakers. If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.focusforwardfilms.com">Focus Forward</a> is an unprecedented new series of 30 three-minute stories about innovative people who are reshaping the world through act or invention, directed by the world&#8217;s most celebrated documentary filmmakers.</em></p>
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<p>Five are <a href="http://www.focusforwardfilms.com/#films">published</a> so far, 25 more are coming. Lovely. </p>
<p><a href="http://www.focusforwardfilms.com">http://www.focusforwardfilms.com</a></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Designing for touch</title>
		<link>http://www.interactiondesign.se/blog/2012/02/designing-for-touch/</link>
		<comments>http://www.interactiondesign.se/blog/2012/02/designing-for-touch/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:41:06 +0000</pubDate>
		<dc:creator>rahulsen79</dc:creator>
				<category><![CDATA[Interface]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5905</guid>
		<description><![CDATA[Pay attention all you awesome kids in doing your Masters in Interaction! :P Here is (yet another) article about the rules of thumb to remember when designing for touch. Be careful out there&#8230; users can get hurt. Great mobile designs do more than shoehorn themselves into tiny screens: they make way for fingers and thumbs, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://media.netmagazine.com/files/imagecache/featured_main/articles/feature/2012/01/designtouch.jpg" alt="" width="595" height="325" /></p>
<p>Pay attention all you awesome kids in doing your Masters in Interaction! :P</p>
<p>Here is (yet another) article about the rules of thumb to remember when designing for touch. Be careful out there&#8230; users can get hurt.</p>
<blockquote>
<h2>Great mobile designs do more than shoehorn themselves into tiny screens: they make way for fingers and thumbs, accommodating the wayward taps of our clumsy digits. The physicality of handheld interfaces take designers beyond the conventions of visual and information design‚ and into the territory of industrial design. With touchscreens there are real ergonomics at stake. It&#8217;s not just how your pixels look, but how they feel in the hand.</h2>
</blockquote>
<p>Read the article <strong><a href="http://www.netmagazine.com/features/designing-touch" target="_blank">here</a></strong>.</p>
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		<title>A Swarm of Nano Quadrotors</title>
		<link>http://www.interactiondesign.se/blog/2012/02/a-swarm-of-nano-quadrotors/</link>
		<comments>http://www.interactiondesign.se/blog/2012/02/a-swarm-of-nano-quadrotors/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:59:52 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Random thoughts]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5902</guid>
		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe. Why do we love tiny flying robots? I&#8217;m not really sure, but seeing a swarm moving around makes me smile.]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" style="width:600px;height:400px" data="http://www.youtube.com/v/YQIMGV5vtd4&amp;hl=en&amp;fs=1"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="best" /><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/YQIMGV5vtd4&amp;hl=en&amp;fs=1" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" />If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get <a href="http://get.adobe.com/flashplayer/" target="_blank">Flash Player</a> from Adobe.</object><br/>
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<p>Why do we love tiny flying robots? I&#8217;m not really sure, but seeing a swarm moving around makes me smile. </p>
]]></content:encoded>
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		<title>Super Bowl, not for the game but for the commercials</title>
		<link>http://www.interactiondesign.se/blog/2012/01/super-bowl-not-for-the-game-but-for-the-commercials/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/super-bowl-not-for-the-game-but-for-the-commercials/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:37:51 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5896</guid>
		<description><![CDATA[The Super Bowl, edition XLVI, is coming next weekend. While it is entertaining to watch big guys in tights running into each other, or mega stars signing and shaking it like there is no tomorrow, my preference goes to the commercials that the sporting event is quite famous for. With crazy air-time fees (~3.5 millions [...]]]></description>
			<content:encoded><![CDATA[<p>The Super Bowl, edition XLVI, is coming next weekend. While it is entertaining to watch big guys in tights running into each other, or mega stars signing and shaking it like there is no tomorrow, my preference goes to the commercials that the sporting event is quite famous for. With crazy air-time fees (~3.5 millions for a prime 30 seconds), ad agencies and creative bureaus are giving all they have to produce the most catchy/funny/weird audi-visual pieces. I agree, often it is big corporations packaging the same marketing crap under a shiny coat of &#8220;creative edge&#8221;. Nevertheless, there are pretty amazing people coming up with these commercials, and their work is truly inspiring, not only in the cleverness of the storyline, but also with the production challenges. Coming up with a clever, catchy and not-seen-before idea for a boring car commercial, and convincing your client it&#8217;s worth investing millions is not easy (I assume). Anyway, enough chit chat, some commercials and teasers are already out, see <a href="http://www.adweek.com/news/advertising-branding/ads-super-bowl-xlvi-adweeks-preview-137813">this page</a>. This <a href="https://vimeo.com/advertisingarchive">vimeo user</a> has a pretty good archive of the best commercials (not Super Bowl limited). Otherwise, google away and you&#8217;ll find plentiful instances. </p>
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<p>Post your favorite(s)!</p>
]]></content:encoded>
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		<title>The Spotify Box finalist at the IxDA Awards 2012, People&#8217;s Choice voting open</title>
		<link>http://www.interactiondesign.se/blog/2012/01/the-spotify-box-finalist-at-the-ixda-awards-2012-peoples-choice-voting-open/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/the-spotify-box-finalist-at-the-ixda-awards-2012-peoples-choice-voting-open/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 18:36:06 +0000</pubDate>
		<dc:creator>jordi.parra</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5874</guid>
		<description><![CDATA[The Spotify Box has been selected finalist for the IxDA Awards 2012. The winners will be announced at the Interaction12 conference in Dublin next week. In the meantime, it would be awesome if you can help out and vote for the People’s Choice award. The competition is tough, but we&#8217;ll see what happens. Thanks for your [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://blog.zenona.com">Spotify Box</a> has been selected finalist for the IxDA Awards 2012. The winners will be announced at the <a href="http://interaction12.ixda.org/home/">Interaction12</a> conference in Dublin next week. In the meantime, it would be awesome if you can help out and <a href="http://awards.ixda.org/entry/2012/spotify-box">vote for the People’s Choice award</a>. The competition is tough, but we&#8217;ll see what happens.</p>
<p>Thanks for your help! Let’s hope for the best!</p>
<p><a href="http://www.interactiondesign.se/blog/2012/01/the-spotify-box-finalist-at-the-ixda-awards-2012-peoples-choice-voting-open/foto/" rel="attachment wp-att-5876"><img class="aligncenter size-medium wp-image-5876" src="http://www.interactiondesign.se/blog/wp-content/uploads/2012/01/foto-600x514.jpg" alt="" width="600" height="514" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Product Bay and Physibles</title>
		<link>http://www.interactiondesign.se/blog/2012/01/the-product-bay-and-physibles/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/the-product-bay-and-physibles/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 14:44:16 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Random thoughts]]></category>
		<category><![CDATA[Sweden]]></category>
		<category><![CDATA[Tangible]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubiquitous]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5868</guid>
		<description><![CDATA[From the TPB&#8217;s blog: We&#8217;re always trying to foresee the future a bit here at TPB. One of the things that we really know is that we as a society will always share. Digital communication has made that a lot easier and will continue to do so. And after the internets evolutionized data to go [...]]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://thepiratebay.org/blog/203">TPB&#8217;s blog</a>: </p>
<p><em>We&#8217;re always trying to foresee the future a bit here at TPB. One of the things that we really know is that we as a society will always share. Digital communication has made that a lot easier and will continue to do so. And after the internets evolutionized data to go from analog to digital, it&#8217;s time for the next step.</p>
<p>Today most data is born digitally. It&#8217;s not about the transition from analog to digital anymore. We don&#8217;t talk about how to rip anything without losing quality since we make perfect 1 to 1 digital copies of things. Music, movies, books, all come from the digital sphere. But we&#8217;re physical people and we need objects to touch sometimes as well!</p>
<p>We believe that the next step in copying will be made from digital form into physical form. It will be physical objects. Or as we decided to call them: <strong>Physibles</strong>. Data objects that are able (and feasible) to become physical. We believe that things like three dimensional printers, scanners and such are just the first step. We believe that in the nearby future you will print your spare sparts for your vehicles. You will download your sneakers within 20 years.</em></p>
<p>So here is a new term: physibles. I like it :-)</p>
<p><a href="http://thepiratebay.org/blog/203">http://thepiratebay.org/blog/203</a></p>
<p>[via Jan Borchers on the Sketching mailing list]</p>
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		<title>Nike+ FuelBand</title>
		<link>http://www.interactiondesign.se/blog/2012/01/nike-fuelband/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/nike-fuelband/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:18:36 +0000</pubDate>
		<dc:creator>rahulsen79</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5852</guid>
		<description><![CDATA[I&#8217;ve been working at a place called R/GA in New York for the past 3 months. It&#8217;s been an intense and overwhelming new journey for me. I&#8217;ve had to work harder than I ever worked before and I&#8217;m learning a lot of new things about the commercial World of practice and theory. Working in an &#8216;interactive [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working at a place called <a href="http://www.rga.com" target="_blank">R/GA</a> in New York for the past 3 months.</p>
<p>It&#8217;s been an intense and overwhelming new journey for me. I&#8217;ve had to work harder than I ever worked before and I&#8217;m learning a lot of new things about the commercial World of practice and theory. Working in an &#8216;interactive agency&#8217; is very new compared with working at <a href="http://www.ergonomidesign.com" target="_blank">Ergonomidesign</a>, <a href="http://www.teague.com" target="_blank">Teague</a> or the other more traditional Industrial Design consultancies we are familiar with. Our education in Umeå, due to its industrial design roots, prepares us to practice in an industrial design setting. Working in the agency format gives me a chance to compete among other backgrounds and skills and its actually quite challenging. The focus is a lot more on narrative, web, mobile, visual design and interaction design plays an ever-evolving role in their work equation.</p>
<p>A team I work closely with has just launched one of their biggest, top secret projects in recent years. It&#8217;s called the <strong><a href="http://www.nike.com/fuelband/" target="_blank">Nike+ Fuel Band</a></strong> and it monitors your body activity. It&#8217;s pretty cool albeit not the first in its space.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/TtfJAyjkkGs?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/MT50eLLxPco?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>What I know is how much intensity and work it took to make it happen.</p>
<p>The team had to sweat blood for a year to bring this to market on schedule. Will see how it performs with fingers crossed and get me one asap!</p>
<div></div>
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		<title>CfP: SIDeR 2012 &#8211; Intertwine and Play</title>
		<link>http://www.interactiondesign.se/blog/2012/01/cfp-sider-2012-intertwine-and-play/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/cfp-sider-2012-intertwine-and-play/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 13:34:25 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Scandinavia]]></category>
		<category><![CDATA[Sweden]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User-Centered Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5842</guid>
		<description><![CDATA[SIDeR 2012, Intertwine and Play March 22-23 2012, Chalmers University of Technology, Gothenburg, Sweden The conference theme for the 8th SIDER conference is Intertwine and Play. Intertwining traditional services with new media forms and engaging play is the core challenge for future interaction design. In all parts of the work of an interaction designer, from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cse.chalmers.se/research/group/idc/ituniv/sider12"><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2012/01/sider2012_banner.jpg" alt="" title="sider2012_banner" width="600" height="278" class="alignnone size-full wp-image-5843" /></a></p>
<p><strong>SIDeR 2012, Intertwine and Play</strong><br />
March 22-23 2012, Chalmers University of Technology, Gothenburg, Sweden</p>
<p>The conference theme for the 8th SIDER conference is Intertwine and Play. Intertwining traditional services with new media forms and engaging play is the core challenge for future interaction design. In all parts of the work of an interaction designer, from gathering requirements, to performing methods and creating products, it is important to take respect to what is already there, from organizational and theoretical level to spatial and practice level. At the same time, by playing and experimenting with traditions, and intertwine them with new media and new technology, interaction designers will be able to inspire and visualize new perspectives of the future.</p>
<p><strong>CALL FOR PAPERS</strong><br />
Papers must not exceed 4 pages (~2000 words) in length following the <a href="http://www.acm.org/sigs/pubs/proceed/template.html">standard ACM format</a>. The papers will be presented orally by authors on stage for 10 minutes, and the presentations are grouped in sessions with other related papers. There will also be a limited number of opportunities for exhibiting projects as an alternative to presenting on stage.</p>
<p><strong>TOPICS</strong><br />
Suggested topics for papers include but are not limited to:<br />
Human-Computer Interaction, Ubiquitous Computing, Multimodal Interaction, Tangible User Interfaces, Aesthetics of Interaction, Experimental Design, Game Design, Design Methods, Interaction Techniques, Social computing, Information visualization, Design cases, Mobile computing</p>
<p><strong>DEADLINE</strong><br />
Papers must be submitted as a pdf-file to sider2012[]chalmers.se <strong>before February 1st 2012</strong>, with the subject header: SIDER Submission. The email should be sent to all of the co-authors, so that we can reply to all of you. The submitted papers must follow the standard <a href="http://www.acm.org/sigs/pubs/proceed/template.html">ACM format</a>. Notice of acceptance will be sent out March 1st at the latest. You are welcome to contact the conference organizers for additional information at sider2012[]chalmers.se.</p>
<p><strong>OPTIONAL</strong><br />
For a better experience of the conference we would also like you to attach to your submission:<br />
a photo along with a short bio and links to relevant portfolios or social network profiles of the authors where conference participants can find out more information about your design interests (the photos should be individual and at least 200×200px), a cover photo/image of your project.</p>
<p><strong>KEYNOTE SPEAKERS</strong><br />
Johan Redström, Staffan Björk and Johan Peitz. More information <a href="http://www.cse.chalmers.se/research/group/idc/ituniv/sider12/?page_id=48">here</a>.</p>
<p><strong>REGISTRATION</strong><br />
The conference fee is 300 SEK and includes printed proceedings, coffee &#038; cake, lunches and a conference dinner. <a href="http://www.cse.chalmers.se/research/group/idc/ituniv/sider12/?page_id=77">Register page</a>.</p>
<p><a href="http://www.cse.chalmers.se/research/group/idc/ituniv/sider12">http://www.cse.chalmers.se/research/group/idc/ituniv/sider12</a></p>
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		<title>Power of Making: The Importance of Being Skilled</title>
		<link>http://www.interactiondesign.se/blog/2012/01/power-of-making-the-importance-of-being-skilled/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/power-of-making-the-importance-of-being-skilled/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 10:44:45 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Prototyping]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5840</guid>
		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe. The V&#038;A museum in London hosted an exhibition named Power of Making earlier this Fall. Making is the most powerful way that we solve problems, express ideas [...]]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" style="width:600px;height:400px" data="http://www.vimeo.com/moogaloop.swf?clip_id=29842222&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="best" /><param name="wmode" value="transparent" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=29842222&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" />If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get <a href="http://get.adobe.com/flashplayer/" target="_blank">Flash Player</a> from Adobe.</object><br/>
		<!-- Valid XHTML flash object delivered by XHTML Video Embed. Get it at: http://saltwaterc.net/xhtml-video-embed -->
		</p>
<p>The V&#038;A museum in London hosted an exhibition named Power of Making earlier this Fall. </p>
<p><em>Making is the most powerful way that we solve problems, express ideas and shape our world. What and how we make defines who we are, and communicates who we want to be.</p>
<p>For many people, making is critical for survival. For others, it is a chosen vocation: a way of thinking, inventing and innovating. And for some it is simply a delight to be able to shape a material and say ‘I made that’. The power of making is that it fulfills each of these human needs and desires.</p>
<p>Those whose craft and ingenuity reach the very highest levels can create amazing things. But making is something everyone can do. The knowledge of how to make – both everyday objects and highly-skilled creations – is one of humanity’s most precious resources.</em></p>
<p>Check more videos and the curator&#8217;s text about the exhibition.<br />
<a href="http://www.vam.ac.uk/content/articles/p/powerofmaking">http://www.vam.ac.uk/content/articles/p/powerofmaking</a></p>
<p>Too bad it is over now, I would have like to see it. I ordered the <a href="http://www.vandashop.com/product.php?xProd=8948">book</a> as a consolation prize.</p>
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		<title>Sonicspree, kickstarter project by Ergonomidesign</title>
		<link>http://www.interactiondesign.se/blog/2012/01/sonicspree-kickstarter-project-by-ergonomidesign/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/sonicspree-kickstarter-project-by-ergonomidesign/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:49:31 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Scandinavia]]></category>
		<category><![CDATA[Sweden]]></category>
		<category><![CDATA[Tangible]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5836</guid>
		<description><![CDATA[Background: In 2010 Ergonomidesign had the opportunity to develop a game which would showcase Microsoft’s new Surface. The project was internally funded by ourselves and a software developer called Connecta with the aim to create a compelling interactive experience using multi-touch. Together we created a music game called Sonicspree that launched in 2010. The game [...]]]></description>
			<content:encoded><![CDATA[<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1469771149/sonicspree-battle-friends-and-family-for-music-sup/widget/video.html" width="480px"></iframe></p>
<p><em>Background: In 2010 Ergonomidesign had the opportunity to develop a game which would showcase Microsoft’s new Surface. The project was internally funded by ourselves and a software developer called Connecta with the aim to create a compelling interactive experience using multi-touch. Together we created a music game called Sonicspree that launched in 2010. The game was very well received and Fast Company magazine listed it as one of the top “killer applications” for Microsoft Surface. It won the Microsoft .NET awards in 2010.</p>
<p>We believe this game has much more potential! Our goal is to take the game over to the ipad to be released to potentially millions of music lovers and gamers.</em></p>
<p><a href="http://www.kickstarter.com/projects/1469771149/sonicspree-battle-friends-and-family-for-music-sup">http://www.kickstarter.com/projects/1469771149/sonicspree-battle-friends-and-family-for-music-sup</a></p>
<p><a href="http://sonicspree.net">http://sonicspree.net</a></p>
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		<title>Living Frames</title>
		<link>http://www.interactiondesign.se/blog/2012/01/living-frames/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/living-frames/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 21:46:51 +0000</pubDate>
		<dc:creator>trive</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5826</guid>
		<description><![CDATA[&#160; Intel asked the Copenhagen Institute of Interaction Design (CIID) to look 10 years into the future and imagine how people might capture or display photos given expected advances in technology. Intel is in the ever faster processor business and uses these predictions to steer chip architecture as well as to help spur developers imagination [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><strong>Intel</strong> asked the <a href="http://www.ciid.dk" target="_blank">Copenhagen Institute of Interaction Design (CIID)</a> to look 10 years into the future and imagine how people might capture or display photos given expected advances in technology. Intel is in the ever faster processor business and uses these predictions to steer chip architecture as well as to help spur developers imagination to maintain demand for faster silicon.</p>
<p>Over the course of the project one of the teams (the one made by <a href="http://www.chrisbierbower.com" target="_blank">Chris Bierbower</a> and <a href="http://portfolio.marcotriverio.com" target="_blank">Marco Triverio</a>) realized that using photos for story telling is such a fundamentally instinctive behavior that it is safe to predict it will last through several generations of technological innovation. The concept they created, called <strong>Living Frames</strong>, develops on this insight. However, foreseeing 10 years into the future is tricky. With IBM’s Watson, we’re seeing a sneak peak of improvements in natural language and intention recognition. The Living Frames team thinks that one of the photo related advances users will enjoy are computers that will actually help us tell stories and have richer conversations. They created a video to illustrate the idea.</p>
<p>&nbsp;</p>
<p><strong><a title="Living Frames" href="http://vimeo.com/31149168" target="_blank">Click here to see the Living Frames video</a></strong>.</p>
<p><a href="http://livingframes.marcotriverio.com" target="_blank">Click here to know more about the process behind Living Frames</a>.</p>
<p>&nbsp;</p>
<p><a href="http://www.interactiondesign.se/blog/2012/01/living-frames/attachment/10/" rel="attachment wp-att-5829"><img class="alignnone size-medium wp-image-5829" src="http://www.interactiondesign.se/blog/wp-content/uploads/2012/01/10-600x397.jpg" alt="" width="600" height="397" /></a></p>
<p><a href="http://www.interactiondesign.se/blog/2012/01/living-frames/frame-and-cloud/" rel="attachment wp-att-5830"><img class="alignnone size-medium wp-image-5830" src="http://www.interactiondesign.se/blog/wp-content/uploads/2012/01/Frame-and-Cloud-600x336.jpg" alt="" width="600" height="336" /></a></p>
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		<title>Imperialist Tendencies</title>
		<link>http://www.interactiondesign.se/blog/2012/01/imperialist-tendencies/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/imperialist-tendencies/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 16:05:01 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User-Centered Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5814</guid>
		<description><![CDATA[Jan Chipchase, Insights guru at frog design, previously at Nokia, recently plublished an essay titled Imperialist Tendencies on his personal site. He answers, via a long and very informative detour, a few questions pertaining to design research, users participation in insights activities, and other similar activities under the umbrella of ethomethodology. Mr. Chipchase explains his [...]]]></description>
			<content:encoded><![CDATA[<p>Jan Chipchase, Insights guru at <a href="http://www.frogdesign.com/">frog design</a>, previously at Nokia, recently plublished an essay titled <a href="http://janchipchase.com/content/essays/imperialist-tendencies/">Imperialist Tendencies</a> on his <a href="http://janchipchase.com">personal site</a>. He answers, via a long and very informative detour, a few questions pertaining to design research, users participation in insights activities, and  other similar activities under the umbrella of ethomethodology. Mr. Chipchase explains his drive to conduct such inquiries, and to what extent big corporations (and all designers) are guilty of some form of design imperialism.</p>
<p>My summary is not that good, so head over to his personal site for a <a href="http://janchipchase.com/content/essays/imperialist-tendencies/">proper read</a>. It would be super inspiring to have him visit UID at some point in time!</p>
<p>More bits and pieces on Design Imperialism:<br />
<a href="http://vimeo.com/23599044">Design Crusades: A Critical Reflection on Social Design</a><br />
<a href="http://changeobserver.designobserver.com/feature/the-language-of-design-imperialism/14718/">The Language of Design Imperialism</a><br />
<a href="http://www.fastcodesign.com/1661859/is-humanitarian-design-the-new-imperialism">Is Humanitarian Design the New Imperialism?</a><br />
<a href="http://designforthefirstworld.com/about-2/">Design For the First World</a></p>
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		<title>Android Design: guidelines, principles and building blocks</title>
		<link>http://www.interactiondesign.se/blog/2012/01/android-design-guidelines-principles-and-building-blocks/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/android-design-guidelines-principles-and-building-blocks/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 22:25:39 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5810</guid>
		<description><![CDATA[From the Android Developers Blog: Ice Cream Sandwich (Android 4.0) is our biggest redesign yet — both for users and developers. We’ve enhanced the UI framework with new interactions and styles that will let you create Android apps that are simpler and more beautiful than ever before. To help you in that mission, we’re introducing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://developer.android.com/design"><img src="http://developer.android.com/design/static/content/building_blocks_landing.png" width="600" alt="" /></a></p>
<p>From the Android Developers Blog:<br />
<em>Ice Cream Sandwich (Android 4.0) is our biggest redesign yet — both for users and developers. We’ve enhanced the UI framework with new interactions and styles that will let you create Android apps that are simpler and more beautiful than ever before.</p>
<p>To help you in that mission, we’re introducing <a href="http://developer.android.com/design/">Android Design</a>: the place to learn about principles, building blocks, and patterns for creating world-class Android user interfaces. Whether you’re a UI professional or a developer playing that role, these docs show you how to make good design decisions, big and small.</em></p>
<p><a href="http://developer.android.com/design/">http://developer.android.com/design</a></p>
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		<title>Solarized &#8211; coding, designed</title>
		<link>http://www.interactiondesign.se/blog/2012/01/solarized-coding-designed/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/solarized-coding-designed/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 13:38:48 +0000</pubDate>
		<dc:creator>Mikko</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5804</guid>
		<description><![CDATA[Does it hurt your eyes when you code? &#8220;Solarized is a sixteen color palette (eight monotones, eight accent colors) designed for use with terminal and gui applications. &#8220;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactiondesign.se/blog/2012/01/solarized-coding-designed/gre-2/" rel="attachment wp-att-5807"><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2012/01/gre.jpg" alt="" width="580" height="547" class="alignnone size-full wp-image-5807" /></a><br />
Does it hurt your eyes when you code? &#8220;<a href="http://ethanschoonover.com/solarized">Solarized</a> is a sixteen color palette (eight monotones, eight accent colors) designed for use with terminal and gui applications. &#8220;</p>
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		<title>Interaction-Design.org&#8217;s new chapter on Emotional Design and Affective Computing</title>
		<link>http://www.interactiondesign.se/blog/2012/01/interaction-design-orgs-new-chapter-on-emotional-design-and-affective-computing/</link>
		<comments>http://www.interactiondesign.se/blog/2012/01/interaction-design-orgs-new-chapter-on-emotional-design-and-affective-computing/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 10:05:55 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User-Centered Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=5801</guid>
		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe. Mads Soegaard (and the team from Interaction-Design.org) continues to provision their Encyclopedia of Human-Computer Interaction with world-class educational material. The newest chapter on Affective Computing is written [...]]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" style="width:600px;height:400px" data="http://www.youtube.com/v/JMzilFvwNXE&amp;hl=en&amp;fs=1"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="best" /><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/JMzilFvwNXE&amp;hl=en&amp;fs=1" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" />If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get <a href="http://get.adobe.com/flashplayer/" target="_blank">Flash Player</a> from Adobe.</object><br/>
		<!-- Valid XHTML flash object delivered by XHTML Video Embed. Get it at: http://saltwaterc.net/xhtml-video-embed -->
		</p>
<p>Mads Soegaard (and the team from <a href="http://www.interaction-design.org/">Interaction-Design.org</a>) continues to provision their Encyclopedia of Human-Computer Interaction with world-class educational material. The newest <a href="http://www.interaction-design.org/encyclopedia/affective_computing.html?p=bc05">chapter on Affective Computing</a> is written by <a href="http://www.interaction-design.org/references/authors/kristina_h%F6%F6k.html">Kristina Höök</a>, professor in Human-Machine Interaction at Stockholm University. It is definitely a must-read for any IxD designer, and be sure to check out the four additional commentaries by Rosalind W. Picard, Paul Hekkert, Egon L. van den Broek and Joyce H. D. M. Westerink. </p>
<p><a href="http://www.interaction-design.org/encyclopedia/affective_computing.html?p=bc05">Affective Computing, Affective Interaction and Technology as Experience</a></p>
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