physical x wonderfl
Wonderfl is a nice online platform to code, share and build Flash application online. It is developed by Kayac in Japan. It allows very simple development, efficient collaboration and help around writing Actionscript 3 code.
With wonderfl, you write Actionscript3 code in the html form, and our server compiles your code.
You’ll see warnings, maybe errors from the compiler, and if your code is valid, your Flash(swf) will be automatically shown besides your code.
Now this gets really interesting with the newly launch addition of physical computing functions to Wonderfl. The work is a collaboration between Wonderfl/Kayac and the team at IAMAS lead by Shigeru Kobayashi (the nice guy behind Gainer and Funnel).
Wonderfl now offers support for uploading/sharing circuit diagrams, images and videos to support “sketching in hardware”. If you have compatible hardware and software bridge, Wonderfl will also work directly with it from the browser. It means that you write code online, compile it and it connects directly to your I/O modules. It is really “Wonderfl”! This is quite impressive when you see it all working together.
In my opinion, the best part is that if you don’t have the hardware connected, you get an abstract representation on top of your swf to show how it would work on the hardware side. A nice “simulator” function that allows you to get going and explore even if you don’t have the hardware available. Also the community sharing/support and “forking” from others’ work is a big boost for learning.
The project is just launching and naturally some of the documentation/support is in Japanese for now.
Check it out here: http://physical.wonderfl.net/index_en.html