Pocket Operator

January 27 2015

A joint venture with Cheap Monday.
Sewing Machine, Submarine or Factory?


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Microsoft HoloLens

January 26 2015


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A Brief History of User Interface

January 11 2015

Interaction Design in less than 10 minutes, including an infomercial at the end. Some good old interfaces and flying toasters from the 90’s :-)


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Projection Mapping + Forest: Bioluminescence

January 4 2015

And the making of video:


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Look, No Hands

January 1 2015


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Google asking for participation in the Open Web of Things Expedition

December 15 2014

Google is in the process of establishing an open innovation and research program around the IoT. They plan to bring together a community of academics, Google experts and potentially other parties to pursue an open and shared mission.

“As a first step, we are announcing an open call for research proposals for the Open Web of Things:

Researchers interested in the Expedition Lead Grant should build a team of PIs and put forward a proposal outlining a draft research roadmap both for their team(s), as well as how they propose to integrate related research that is implemented outside their labs (e.g., Individual Project Grants).
For the Individual Project Grants we are seeking research proposals relating to the IoT in the following areas (1) user interface and application development, (2) privacy & security, and (3) systems & protocols research.”

Read the full call for participation here.


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Rainer Wehinger’s visual score of Ligeti’s Artikulation

December 12 2014

Rainer Wehinger’s music transcription from the 70’s provides (if not complete notation) an interesting exercise in visualizing sound. If you are into this type of thing you should definitely check it out.

“Rainer Wehinger created the visuals above after the fact as an “aural score,” intending visuals to present a visible “reading” of the sounds of the piece. That makes the score itself closer to the digital visualizations we see as motion graphics works all over the Web (and on our sister site Create Digital Motion). The point isn’t to create a set of instructions by which you can perform a piece, but a visual counterpart that allows you to (presumably) hear it differently.”


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Audi Car Sharing

December 9 2014

Audi has been testing an interesting concept around car sharing in Stockholm. Their experiences in prototyping suggests that it might not be that much of a problem to share and do it without huge stickers on the side of the car. Anyone in Stockholm with more input?

“Three or four friends or coworkers all use the same car as a group, aided by an app and technology that automatically recognizes who’s driving.
The program, run by Audi, lets the group choose any car to share for a year or two. Drivers can reserve the car or check the gas tank from their phone. When someone gets in the car, the system reads a beacon on his or her keychain to track the drive and split the monthly bill accordingly.”




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December 4 2014

A neat lighting concept, and seemingly well executed considering how difficult it is to model nature or natural phenomena in a convincing way. It’s almost a consumer version of Olafur Eliasson’s The Weather Project or maybe a version of f.lux for the physical world.

The designer (Kelton Ray Minor) claims his inspiration came for studying in CPH during the long & dark winter. Reason enough for UID to get one for every studio!

The lamps will be released through a kickstarter campaign.


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Worst Product Ever Made: Ring by Logbar

December 1 2014

What started as a near million dollar Kickstarter, was transformed into one of the most disastrous product launches of all time. Not only did Logbar release a terribly unattractive and poorly designed piece of hardware, but the software puts a nail in the coffin. For the outrageous $269 price tag, Logbar won’t be around long. (excerpt from Youtube)


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A Brief History of Graphics

November 23 2014

“From naïve origins to the rise of cinematic realism: an account of graphical milestones in video games.” A very nice 5 part series:

Pixel Pioneers: A Brief History of Graphics, Part One

Sprite Supreme: A Brief History of Graphics, Part Two

Polygon Realm: A Brief History of Graphics, Part Three

Voodoo Bloom: A Brief History of Graphics, Part Four

Future Crisis: A Brief History of Graphics, Part Five

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free as a ….

November 19 2014

Birdly, a full immersion, full body, bird-flight simulator, including wind, sound, smell…

presented at SIGGRAPH’14, Conference for Computer Graphics and Interaction Techniques.

Awesome! Would love to try that. What would you want to experience next? Slither like a snake? Swim like a dolphin? Dig like a mole?

Have a look at more cutting and bleeding edge stuff on the SIGGRAPH’14 previews page.

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Creative Code – Robert Hodgin at Eyeo Festival

November 7 2014

Robert Hodgin talks about his beautiful real-time simulations of flocking behaviors. Fascinating in this talk is the way he presents his coding as a tool for exploring, phenomena, behaviors and experiences.

(have a look at his previous talks at Eyeo, fascinating stuff)


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The Grid | AI Websites That Design Themselves

November 1 2014

“This is not another do-it-yourself website builder. The Grid harnesses the power of artificial intelligence to take everything you throw at it – videos, images, text, urls and more – and automatically shape them into a custom website unique to you. As your needs grow, it evolves with you, effortlessly adapting to your needs.

Our algorithms expertly analyze your media and apply color palettes that keep your messaging consistent and unique. The Grid also detects color contrasts, automatically adjusting typographic color to maximize legibility.

What’s possible when an AI does all the hard work for you? You can get things done, even on the go. Drag-n-drop builders don’t play nice with fingers on phones, but AI works perfectly, anywhere.

Never again change your content to fit your template or the latest hot mobile device. The layout changes as you add content, and adapts to look great and work flawlessly no matter where your users find you.

It’s as easy as that. Actually, it’s incredibly complicated, but The Grid figures it out so you don’t have to.

Join the evolution today at http://www.thegrid.io.”

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Moff – a wearable smart toy

November 1 2014

Everything you do. Everything you hold. Change into toys.


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