6 Inventions That Will Turn Your Breakfast Into A Pee-Wee Herman Fever Dream

September 2 2015
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http://www.fastcodesign.com/3050519/6-inventions-that-will-turn-your-breakfast-into-a-pee-wee-herman-fever-dream

Looking past the ridiculousness of them, they are pretty awesome! Go Kellogs :)

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90 years of design: Philips Design

August 26 2015

Great manifesto and slick animation! And if you look carefully in the Eindhoven studio, you’ll see UIDer Benjamin Lopez!!!

philips_benjamin

https://www.90yearsofdesign.philips.com

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Inside ILMx’s Star Wars VR lab

August 24 2015

A few insights into the work done at Industrial Light & Magic. How they view the future of entertainment and ways of using Virtual Reality as a tool. From new types of storytelling to bringing actors closer to virtual environments and their animated partners.

http://www.theverge.com/2015/8/13/9131805/ilm-ilmxlab-interview-virtual-reality-star-wars-movies

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thoughts on prototyping, from Apple

August 18 2015
Toastal Service

Toastal Service

In June this year at the Apple Developers Conference there was this good talk on prototyping. It resonates well with what we teach in the Experience Prototyping course at UID.

Designing for Future Hardware. Talk at Apple WWDC’15

Design for tomorrow’s products today. See examples of how Apple and partners designed software for Apple Watch and other products before they even existed. Learn techniques for designing and prototyping so you can create great apps for hardware accessories and new products before they are available.

(great how they poke fun at the venerable Apple product launches)

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ForcePad, Force Touch & now Sensel

July 28 2015

Soon to launch on Kickstarter, Sensel is an external touchpad with pressure sensitivity.

It differs from products like the ForcePad or Apples Force Touch in the way that it is using a high resolution array of force sensitive resistors instead of capacitive touch. What is interesting about the approach is the ability to use any object.

“Currently, the most advanced technology apart from that which Sensel has created is Force Touch. The force sensitivity in Force Touch was created by placing four force sensors on the computer’s touchpad, one on each corner. Force Touch uses a capacitive sensor to detect fingers and other conductive objects. These are some fancy words — what do they mean exactly? Essentially, Force Touch can only detect fingers or objects like a stylus, but cannot detect other objects, like paintbrushes or a regular pen.”

Latency and how it feels to use remains to be felt. Could be some fun prototyping applications coming up though.
Read more at sensel.com

Here is a less official but let’s say passionate demo playing the interstellar theme https://t.co/Uu5DZXn9aN

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Roli Seaboard & Haken Continuum

July 28 2015

On the note of instruments finding new directions through electronics, I noticed that neither the Seaboard or Haken Continuum has not been mentioned on the page. Camille posted about the pressure sensitive EVO keyboard back in 2012. Although also featuring spacey sounds, the Seaboard and Continuum are slightly different.

Read more at the Roli or Haken page.

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Sensory Percussion

July 18 2015

“Sensory Percussion is a modern take on electronic drums that captures the true expressive nature of drumming. While triggers turn your drum into little more than a button for a single sample and are not sensitive enough to capture intricate playing, Sensory Percussion listens and reacts, capturing the essence of your performance.”

http://sunhou.se

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Gloveone: Feel Virtual Reality

July 10 2015
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“just like real life” or better yet, “when you touch fire, you feel like it’s warming you”. Probably more subliminal than actual sensation, but that’s the magic such things, I guess… eh?

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2015 Degree Projects – Umeå Institute of Design

July 2 2015

Projects

Discover all the projects and videos of the presentations at www.uid.umu.se/en/uid-15/projects/

MFA Interaction Design

Small Data on a Large Scale – Torn between Convenience and Surveillance
Henriette Stykow

GLUE
Dongzhi Xia

Tangible toolkit for the process industry
Johan Grönskog

Scentimo
Yui Komatsu

nuSense – The Future is Wearable
Daniel Jansson

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Making of a desktop background image

July 2 2015

“Blasting lasers, pumping smoke machines, colored filters and falling crystal dust. Not all desktop images are created equal. Take a look behind the scenes at the making of the iconic Windows 10 image in our collaboration with world renowned, San Francisco-based design director Bradley G. Munkowitz aka GMUNK.

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Holograms you can touch

July 2 2015

“Any sufficiently advanced technology is indistinguishable from magic.” (A.C.Clark)

Holograms generated by femto-second lasers, that when ‘touched’ feel like sandpaper or a static shock…

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What can the redesign of icons tell us?

July 2 2015

iTunes icons

Eli Schiff discusses recent redesigns of various apps, which provides insight in changing styles or paradigms in UI and IxD

http://www.elischiff.com/blog/2015/7/1/redesigned

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The Future of User Interface

June 15 2015

Right now we interact with our computers, phones, tablets and other devices in predictable ways. We click, we type, we touch, we drag — but as commonplace as these interfaces are, they’re all recent inventions, and they could very well be replaced before we know it.

http://betterelevation.com

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CLOUDS

June 7 2015

CLOUDS is an interactive documentary and a portrait of this community of digital pioneers, explored through the lens of code. The project asks questions about the future of creativity at a time when algorithms play an important role in shaping culture.

http://www.cloudsdocumentary.com

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YASKAWA BUSHIDO PROJECT

June 6 2015

Yaskawa Electric Corporation will continue to transmitting “manufacturing spirit” inherited unbroken in this Corporation to the world at the juncture of its 100th anniversary. “YASKAWA BUSHIDO PROJECT” is the project representing Machii’s swordplay exactly the same by using “MOTOMAN-MH24”, he retains many world record like “Cutting BB Gun 6mm pellet” and his play is also said God’s miracle, while challenging to the performance limits of the industrial robot that integrate the “agility”, “accuracy”, “flexibility” to high-dimension.

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