Maybe the interaction workshop should back a couple of these kits? :)
Maybe the interaction workshop should back a couple of these kits? :)
Some of you probably use Twitter, GReader and/or other apps and social networks to stay up to date with what’s going on out there. I talked to Camille last week and decided to create an IFTTT recipe that pushes every blog entry to a Twitter account: @umeaixd.
In case you haven’t heard of IFTTT (I see nobody mentioned them here in the blog), IFTTT is a super easy to setup trigger system that lets you setup actions based on “if THIS happens, then do THAT”.
So that’s basically it. This might be useful to those of you who use Twitter to stay in the loop.
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
Sato, M., Poupyrev, I, and Harrison, C. Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects. In Proceedings of CHI’12. 2012. ACM. Paper PDF
Inspiring work by Disney Research presented at CHI 2012. I’m not so sure about the various applications presented at the end. In a perfect world, yes, but everyday life is messier than this. It would be worrisome to know that I have to close the door a particular way, otherwise it would broadcast wrong signal/status.
http://www.disneyresearch.com/research/projects/hci_touche_drp.htm
Cogoo, a japanese bike sharing service, recently outfitted a BMX bike with various sensors and electronics to transform it into a DJ controller. Street riding ability meets samples and beat-box.
And here is their bike sharing program video, with the associated smartphone App to lock/unlock the bike. Nicely illustrated !!!
Here is a teaser of the Interactivity Research & Exploration demos and installations to be presented at CHI 2012 next week in Austin, Texas. Great stuff !!!
If you don’t know what CHI is about, you should!!! Here their official snippet:
The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction. CHI 2012 focuses on the centrality of experience—from the models, theories and practical insights we need to understand and design for user experience to experiencing innovation through hands-on interactivity.
Lynn is sending this article The Messy Art Of UX Sketching by Peiter Buick. Good tips and all. I like the line that reads “Copying And Pasting For The Real World”!
http://uxdesign.smashingmagazine.com/2011/12/13/messy-art-ux-sketching/
Interaction-Design.org is back again with a new chapter of its IxD Encyclopedia, and this time it is written by Steve Mann, the great Canadian at the origin of what we can now call wearable computing. Steve Mann, is not your average joe: he was broadcasting personal video before the internet was even built! He attended TEI last February in Kingston (Canada) and it was insightful to learn about his impressive research and work.
Be sure to check this new chapter at this exclusive link
Microsoft has started this page for all you game enthusiasts to start creating you own HTML5 games. Articles, tutorials and insights coming up.
A contagiously passionate project in design, led by Seung Chan Lim, former MAYA Design: Realizing Empathy
He frames the act of making as an inherently empathic act, and creativity, innovation and transformation as side effects. Made me think.
Below a talk of his at RISD in march 2012
Oh boy, here we go (again).
See these for more AR glasses goodness:
BMW augmented reality: http://www.youtube.com/watch?v=P9KPJlA5yds
Nokia Mixed Reality: http://www.youtube.com/watch?v=CGwvZWyLiBU
Samsung Future Life and Style: http://www.youtube.com/watch?v=1nKFW-lDNK8
Brother AiRScouter: http://www.youtube.com/watch?v=5rtxz1P2Ogw
Wells Riley, UI/UX designer, offers us a design primer for non-designers: Startups, this is how design works. How many times have you had to explain what is Design to a random dude in an elevator, your grandma or an old friend from high-school. It is not easy to be clear and concise.
While his definition of Interaction Design is pretty darn limited: interaction design helps humans experience or manipulate software or interface with screen-based hardware in order to achieve specific goals – checking email, withdrawing money from an ATM, or “Liking” a webpage, I like how design is globally depicted and exposed. And the link to “Hiring a designer: hunting the unicorn” is an interesting read too.
a very physical approach to a typeface, gestures from capital to under-case
see more on Tien-Min Liao’s behance portfolio
[via]
A talk by Brett Victor at CUSEC’12
What I saw in this talk was the power of interaction design to make great ideas accessible and to bring (inter-)actions from the abstract to the meaningful.
Bret discusses the importance for creators to see direct results of their actions when exploring ideas. Makes me think of sketching, tinkering prototyping. What are the tools that we use to do this in the digital, virtual realm, and what ‘directness’ do we have there?
Also have a look at the inspiring examples Brett shows on his website.