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Prototyping with Game Controllers & Input Devices

Part of the Experience Prototyping course, September 2012


This week we explore the use of game controllers and input devices in media projects. The goal is to gain skills and experiences in building prototypes of objects, installations and games using Kaliber.

Kaliber is an open source application, developed by Adam Henriksson and Jules Fennis. The application gives easy access to HIDs (human interface devices) and game controllers such as the PlayStation Move motion controller. The data of the devices is broadcasted through the OSC protocol, which allows you to use the controllers with any media/game development software that supports OSC such as Processing, Flash, OpenFrameworks, Unity or MAX/MSP.

On this page we will collect all files and examples, as well as links to other resources.




courses/2012_exp_prototyping_week37.txt · Last modified: 2012/11/11 16:33 by adam.henriksson