With these you can!
Designed by Etre.
[youtube=http://www.youtube.com/watch?v=8ADwPLSFeY8&feature=player_embedded]
“To use App Inventor, you do not need to be a professional developer. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app’s behavior.”
App Inventor
via Lorenzo
HP Singapore has an opening for a Senior Visual Designer, with strong graphic skills that succeed across media and platforms. Please send portfolio URLs in addition to your resume.
Responsibilities:
– Translating concepts and ideas into innovative, successful design solutions
– Creating visual design throughout product development and launch, from initial explorations to final design deliverables
– Articulating design strategy and rationale, inside the team and out
– Producing a range of design deliverables & prototypes, comprehensives, user interface (layouts and components), templates, presentations, color palettes, type and graphic specifications, etc.
– Understanding and extending brand elements
– Collaborating with creative, business, and engineering teams, and coordinating with off-site team members
– Setting design specifications and maintaining design standards.
Requirements/Qualifications:
– 5 years of professional visual design experience
– Strong graphic skills and high creativity
– Thorough knowledge of formal design elements & form, color, layout, typography, information design & as well as usability principles
– Fully conversant with current web as well as print design tools and technologies
– Expert understanding of interactive design requirements for intuitive user interface, interaction, navigation, site architecture and functionality
– Branding print and presentation experience
– Application and web development experience are pluses.
Interaction Designer
HP is at the forefront of a revolution in how the world shares information, how we make sense of the ever expanding web, how we save memories and how we drive towards a greener tomorrow. We are rethinking everything in an effort to bring consumers an unrivaled experience – an experience so effortless and engaging that it empowers users every step of the way.
To achieve this unprecedented wave of innovation, we are recruiting experienced designers comprising Industrial, Graphics and User Interface Designers as well as Human Factors Engineers.
Job Description
– Work collaboratively with cross-functional customer experience teams to effectively integrate design expertise along with customer data into product development process.
– Provide system level and detailed design perspective to ensure integrated hardware, software and web system that provides an optimum customer experience for products from out-of-the-box, through initial learning and then daily usage.
– Involve in the research and validation of customer experience and their integration into products.
Key tools and deliverables employed in the research and development process include support and/or delivery of the following:
– Conduct user needs assessment, task analysis and user profiles; identify key tasks for user research, competitive analysis and user testing, develop usability plans.
– Develop high level task flow content and then use storyboards and other design documents to communicate concepts and vision to others.
– Develop detailed task scenarios, navigation map, flow, and state-transition diagrams to document design decisions.
– Develop UI layouts including controls, labels and graphical elements for hardware, front panel, firmware and software (Windows, Mac and Web)
– Participate in documentation development process such as user experience specifications (UES), testing and evaluation.
– Design, coordinate and report on all user testing activities, including (but not limited to) usability tests, heuristic walkthroughs and other large and small customer trials.
Qualifications
Education:
– Minimum of a Bachelor’s Degree in Cognitive or Experimental Psychology, Human Computer Interaction, Human Factors, Industrial Engineering, Computer Science, significantly related disciplines and at least 3 years of equivalent combination of education and experience successfully applying customer-centered design on products.
Experience and knowledge:
– Experience in the Digital Imaging and Printing industry strongly preferred.
– Must possess in-depth knowledge of product design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.
– Experience in applying human factors engineering principles to user-centered designs within a lifecycle capable of producing a Customer Experience specification synchronized with product lifecycles.
Skills:
– Must have strong written and verbal English communication skills.
– Must have excellent teamwork, communication, and technical problem-solving skills to contribute within multi-functional and multi-disciplined project team(s).
– Must be able to work with minimal supervision on multiple concurrent projects in a fluid, fast-paced environment. Expected to demonstrate a high level of initiative.
Low Ko Wee (UID IxD Alumnus 2005)
Hewlett-Packard | IWS Design | Interaction Design
+65 672 73525 | low.ko.wee@hp.com
138 Depot Road | Level 1 | Singapore 10968
Making the invisible visible with fingerprints. Eat your heart out, David Caruso!
More here
If you want to get something published, maybe win a Galaxy tab, don’t like scientific writing, but like reading about new things and really enjoy science fiction, this might be right up your ante.
http://www.creative-science.org/
“You are cordially invited to participate to the workshop either as a presenter or as someone simply wishing to learn more about this topic and, perhaps, join the discussion as a member of the audience. Participation is possible either by attending the workshop in person, or by participating via the Internet. For presenters (science researchers or writers) we are looking for short imaginative fictional stories (prototypes) of no more than 12 pages (and presentations of 20 minutes) based on recent scientific publications (fact or fiction), which would act as motivation (or discussion) or how science research might be directed. Your fictional stories (prototypes) should include a short discussion (no more than 2 pages) of your published work (and how your research relates to your story, including references to your research). The fictional stories (prototypes) should conclude with a short summary (half to one page, say) that provides an overall comment on your effort to use your fictional prototype as a means to motivate your furture research. References should be included at the end of the paper. All fictional stories (prototypes) accepted will be published by IOS Press. The format of the papers should follow the IOS publication guidelines and be submitted via the CS’11 worshop management system. All Science Fiction Prototype stories submitted will be considered by the reviewers for the award of a free registration and a prize (described elsewhere)”
- Paper submission:28th March 2011 (via the CS’11 paper story submission system)
- Notification of acceptance: 25th April 2011
- Paper final submission (with revisions): 9th May 2011
And this is in collaboration with Intelligent Environments conference, which is of interest to any interaction magician out there. And it’s in lovely Nottingham, the home of the world’s oldest pub.
via NextNature with plenty more creatures of the Internet
I think this quite a clever way to visualize something very abstract and intangible (like Tweet).
[youtube=http://www.youtube.com/watch?v=oo7Byj-iNLI]
OSHW logo proposals by Sparkfun
The Open Source Hardware Definition 1.0 is released! Here is a copy of the announcement sent by Ayah Bdeir (creator of littlebits by the way).
The definition has undergone a few rounds of feedback, and feedback collection has been done (online, forums, open hardware summit, stakeholder’s websites, email etc) and posted here for review. Gradually, feedback has been converging more and more, and support for the definition growing.
We would like to thank everyone who took an active part in drafting the definition, and discussing it.
Now, to move forward, please HELP:
1. Endorse the definition, post your feedback on version 1.0 on the forum and the mailing list as we work towards a 1.1 update in the next few weeks / months.
2. Take a look at the logos we are considering for “open source hardwareâ€, give feedback or submit your own logo on the forum, in the thread LOGO.
3. Show your support of the OSHW Definition by applying the definition to your work/project/website
This is a very important step in propelling the OSHW movement forward. PLEASE FORWARD FAR AND WIDE.
Congratulations to all!
-ayah
http://www.openhardwaresummit.org/2011/02/10/open-hardware-definition-1-0-released/
I’m back with my Microsoft propaganda, this time with .NET Gadgeteer. This platform has been shown before, and more recently it was the topic of a much appreciated workshop at TEI 2011. This work comes out of Microsoft Research Cambridge, more specifically from Nic Villar, James Scott and Steve Hodges. The project was previously named Dragonfly, but will now appear in the public world as Microsoft .NET Gadgeteer. Here is how the authors describe it:
… a rapid prototyping platform for small electronic gadgets and embedded hardware devices. It combines the advantages of object-oriented programming, solderless assembly of electronics using a kit of hardware modules, and quick physical enclosure fabrication using computer-aided design.
The work builds on and extends the .NET Micro Framework. It runs on a large set of hardware some of which are quite powerful. Think of an Arduino with large display capabilities (VGA/DVI output), rich graphics, runtime debugging and multi-threading power. The platform comes with numerous sensors and modules, and the necessary breakout boards if you need to interface with a special piece of hardware not in the kit.
What is super interesting and valuable in my opinion is that they consider the whole process of building functional prototypes. Part of the project is a CAD library of parts that makes it quite easy and fast to build enclosures for the electronics. Fitting parts and modules into a existing object, or producing a custom case via laser-cutter or 3D printing is much simpler than fitting everything manually. It is possible to have high-quality interactive projects that don’t look like a bunch of wires, jut in a matter of hours or just a few days.
No words on price and availability just yet, but it seems it will be largely available in the coming months (spring 2011).
If the above video doesn’t play properly, you can watch it directly on the Channel 9 MSDN blog post
The folks behind the Lift Conference that happens in Geneva every year have generously released all of the talks given during this year’s edition.
You can find them all here: livestream.com/liftconference/folder
I’ve only had the time to watch three of them—Kevin Slavin, Jennifer Magnolfi and Chris Heathcote—and they were all good, especially Slavin’s. Check ’em!
Some explorations and concepts that could be interesting for the sound project the first year are working on at the moment.
This is the link
If you need to know about the other interaction design schools in the world, then here’s a handy Google map with the locations and links to nearly all the other IxD themed programs in the world. There is few missing like TU/E in Eindhoven and Konstfack. EDIT: Wow, that school in Nantes has an amazingly fresh approach. Maybe UID should experiment in that kind of teaching method as well. Although the Prototyping the future course couple of weeks ago was a good indication of moving towards new and unexplored territories.
…is series of documentaries about the future of mobility commissioned by BMW.
Click here to watch episode 1.
Next episode out later today, third one Feb. 15th and the fourth Feb. 22nd
May be this post to be on transport blog? I was searching for alternative
means of transport to go to office :-) leaving out car as a last option!
Segway, SBU by focusdesign, Yikes…are some of them!
Yikes is something old and new a cross between Penny Farthing and
a hybrid electric. Don’t know how it’s in reality but it is something one
can fancy! May be not for Umea but it might work fine in locations
like London, Redmond, Dusseldorf, Berlin???
Anyway enjoy Yikes
http://www.yikebike.com
http://focusdesigns.com
http://www.handsfree-transporter.com/
http://en.wikipedia.org/wiki/General_Motors_EN-V
http://en.wikipedia.org/wiki/PUMA_%28electric_car%29
What is original work in this day and age? Everything is a Remix digs into the issue of creation and influence in the music world (part one) and the cinema business (part two). Kirby Ferguson, a filmmaker from New York, is the creator of this series. The videos are well worth watching, just for their editing quality at least. Check out his other creations on Vimeo.
[via Gizmodo]