Two years ago, we had the pleasure to welcome Daniel Hirschmann as tutor for the Experience Prototyping course. He showed us how to control matrices of LEDs and other interactive lighting setups. Under the umbrella of his new venture Technology Will Save Us, Daniel is offering a pair of glasses sporting 174 LEDs, all controlled via Arduino-compatible bits and pieces.
A nice project from Stockholm at the junction of music, physics and new media.
RADIOACTIVE ORCHESTRA is an artistic, musical and pedagogical project about creating music using radioactive isotopes. In collaboration with nuclear physicists, media artist Kristofer Hagbard have created musical algorithms based on the scientists’ models of how radiation is emitted from various isotopes. Music producer Axel Boman created songs based on melodies and sounds from the software.
Looks like they are launching a new way to train at home, and all you need is a Kinect and a Nike+ Fuel Band. The best of both worlds in one experience. You can check out the teaser video and learn about more details at Nike+ site. I can’t wait for the launch, coming from Nike+ it will most probably be a big deal, and to see people’s reactions after using it for some time.
This morning Camille Moussette successfully defended his PhD thesis at UID! Congratulations Camille!
Camille’s doctoral achievement marks an important milestone in our school’s history, he is the first ever PhD candidate to graduate from UID. Today’s exciting and inspiring event was filled with memorable discussions between Camille, opponent Bill Verplank, supervisor Bill Buxton and committee members John Zimmerman, Kristina Höök, and Jonas Löwgren.
In case you missed out, make sure to visit the UID website where video recordings of the event are available. Read more about Camille’s thesis Simple Hapticshere.
On behalf of all IxD and other students here at UID, we wish you the best in your journey and really appreciate all that you have done for our school. We will definitely miss you, but are convinced that we will cross paths again. Congratulations again Camille! But now, first, champagne!
Former UID student Luis Camino graduated 2 years ago from MA in Transportation Design, but it turns out he is also into technology and is pretty active in blogging and tweeting his opinions about whatever considered interesting by only interaction designers, at least at UID…
Anyway here’s the last post in his blog. Nothing new really, it’s just nice to see this 3 ecosystems compared side by side using nothing but numbers to get an idea of how things actually are. Assuming the numbers are right. If not, he’s open for corrections!
Personal fabrication tools, such as laser cutters and 3D printers allow users to create precise objects quickly. However, working through a CAD system removes users from the workpiece. Recent interactive fabrication tools reintroduce this directness, but at the expense of precision. Constructable is an interactive drafting table that produces precise physical output in every step. Users interact by drafting directly on the workpiece using a hand-held laser pointer. The system tracks the pointer, beautifies its path, and implements its effect by cutting the workpiece using a fast high-powered laser cutter. (from project page)
The great folks (Josh and James) at Rockwell Labs are releasing Spacebrew, a new open toolkit for creating interactive spaces.
Spacebrew uses websockets as the communication protocol for talk between clients and the server. Any client that can speak websockets can communicate with Spacebrew. We have tested with node.js, C++ (use ofxLibwebsockets), Processing, Java, Python, and client side javascript. Please drop us a line at lab@rockwellgroup.com if you connect it up to something else, we’d love to hear about it.
Interaction Design Fall Summit 2012 + Camille Moussette’s PhD Dissertation
October 29-30 2012 at Umeå Institute of Design, Umeå University, Sweden.
Talks, panel discussion and doctoral dissertation (Simple Haptics) with Bill Verplank, Bill Buxton, John Zimmerman, Jonas Löwgren and Kristina Höök!
Fonckel is a lamp that embodies a different approach to interaction design. Not just research but an actual product you can buy.
“Central in our design philosophy is the conviction to respect and make use of human skills as much as possible. People are emotional beings, with advanced bodily abilities. Why limit interaction to pressing buttons or rotating dials, when people can do such interesting and intricate things with their body? A pair of scissors does not need a manual, yet it enables people to cut out the most creative and complex patterns.
We strive to achieve that simplicity, intuitiveness and flexibility in our luminaires, ensuring you can use light in new intricate ways, while enjoying doing it. Through a pleasant, physical, intuitive and functional interaction experience, we aim to bring light closer to people.”
Fonckel was originally developed by Philip Ross as part of his PhD in design at ID, Eindhoven University of Technology, the Netherlands. More exciting ideas about interaction design at the Designing Quality in Interaction research group there.
Yippi, SketchChair is now publicly available at http://www.sketchchair.cc. Check it out, and it’s quite straightforward and easy to do mini-chairs on the laser cutter, or even the new paper-cutting machine in the Interaction Workshop. This new paper cutter works very nicely from both Mac and PC, and cuts paper like a squirrel ninja. Precision with minimal effort: perfect for somebody lazy like me!
The Kickstarter project is long passed, but head over to http://www.sketchchair.cc., download and crash test the dummy-person on your seating creations.