The goal of the Experience Prototyping course at UID is to learn and hone your technical and technological skills as tools to develop your designs. Focus is on how you make things and the tools you use, less on what you make (you have enough design projects the rest of the year). Each week you'll be introduced to a different set of skills, techniques and technologies for developing your designs, by experts in those fields.
This year, upon students request, we have dropped the idea of an overall theme.
The structure and elements of the course listed below are set up to meet with the Learning Outcomes listed in the Course Syllabus.
The following is not optional, if you do not provide these, you will not pass the course:
Week 35: How to get what you want
Approaches and attitudes to prototyping and its role in design; Recap opportunity for electronics and programming; Using the workshop equipment (at UID and whatever is accessible around the arts campus).
Rickard Åström (and Stoffel Kuenen)
Week 36: IoT and Screen Interactions
TOPP, II and various
Week 37: Aesthetics of Interaction
The week aims to give an overview of central views and problems within aesthetics of interaction design; you will also explore in practice how aesthetics of interaction can be sketched out and prototyped rapidly .
Niklas Andersson and Linda Bresäter
Week 38: Fundamentals of Filmmaking
Martin Gärdemalm and special guest(s)
Week 39: SoftLab
Textiles as substrate for interactive experiences, from interiors to wearables
Linda Bresäter, Emma Evadotter …
Introduction Slides 2016.08.29