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courses:experience_prototyping_fall_2014

Experience Prototyping Fall 2014

The goal of the Experience Prototyping course at UID is to learn and hone your technical and technological skills as tools to develop your designs. Focus is on how you make things, the tools you use, less on what you make (you have enough design projects the rest of the year). Each week you'll be introduced to a different set of skills, techniques and technologies for developing your designs, by experts in those fields.
This year's theme - throughout these 5 weeks of hands-on learning - is Interaction design in Sports, what roles IxD can play in a sports context, ranging from e.g. the environment in which sports are done, to supporting training schema and tracking of exercises.
The structure and elements of the course listed below are set up to meet with the Learning Outcomes listed in the Course Syllabus.

What is expected

  • attendance
    • official course hours are Monday-Friday, 9.00-12.00 and 13.00-16.00; 15mins coffee (fika) breaks at 10.15 and 14.30; Wednesday afternoons are kept free of planned curriculum;
    • be on time! Not only as a matter of courtesy to your colleagues and teachers. This is a skill building course; you will learn by doing, if you miss part, you'll miss part of the learning;
    • discuss potential absence ahead of time with course organizers;
  • commitment
    • all teachers are highly committed to you and their subject. The more you commit, the more they will be able to give you their best.
  • pace yourself. People (students and teachers alike!) have been known to work through nights and weekends during this course. Even if such effort can amplify results, it is not a requirement. Remember the course is 5 weeks long and another course starts right after.

Deliverables

  • keep a daily work (b)log; rough, work-in-progress style notes and materials. This will help you reflect on your learning progress and will provide you with portfolio materials;

The following is not optional, if you do not provide these, you will not pass the course:

  • presentation of results on fridays; Each week's teachers will inform you of the expected form and format;
  • post final results online, link on the respective course wiki pages and publish on the interactiondesign.se blog.

Preparations

  • Read the Course Syllabus, to understand the learning outcomes. Please bring any questions up with the course organisers;
  • Read these course pages on this wiki;
  • let the tutors know of any specific wishes;
  • Install on your computer:

Schedule

Week 36: Bodies in Space
Interacting with the physical environment.
Richard Holland
NB this week will take place on location at Floda 31.

Week 37: Visualizing fringes of the possible
Video techniques.
Kay van Vree and Diede van Vree

Week 38: Animism, Anthropomorphism and Zoomorphism
Creating behaviors of a mobile robotic platform in response to its environment.
Mads Høbye

Week 39: How to get what you want (electronically)
Electronics and programming, how to get whatever you find in the IxD workshop working for you. Any special wishes?
Stoffel Kuenen, Rickard Åström and Adam Henriksson

Week 40: Prototyping Wearable Interactions
Textile Technologies, fashion techniques and integration of electronics.
Marina Toeters and Jos van der Weele

course organisation: Stoffel Kuenen and Niklas Andersson

courses/experience_prototyping_fall_2014.txt · Last modified: 2016/06/30 04:44 by stoffel