The goal of the Experience Prototyping course at UID is to learn and hone your technical and technological skills as tools to develop your designs. Focus is on how you make things, the tools you use, less on what you make (you have enough design projects the rest of the year). Each week you'll be introduced to a different set of skills, techniques and technologies for developing your designs, by experts in those fields.
This year's theme - throughout these 5 weeks of hands-on learning - is Interaction design in Sports, what roles IxD can play in a sports context, ranging from e.g. the environment in which sports are done, to supporting training schema and tracking of exercises.
The structure and elements of the course listed below are set up to meet with the Learning Outcomes listed in the Course Syllabus.
The following is not optional, if you do not provide these, you will not pass the course:
Week 37: Visualizing fringes of the possible
Kay van Vree and Diede van Vree
Week 38: Animism, Anthropomorphism and Zoomorphism
Creating behaviors of a mobile robotic platform in response to its environment.
Week 39: How to get what you want (electronically)
Electronics and programming, how to get whatever you find in the IxD workshop working for you. Any special wishes?
Stoffel Kuenen, Rickard Åström and Adam Henriksson
Week 40: Prototyping Wearable Interactions
Textile Technologies, fashion techniques and integration of electronics.
Marina Toeters and Jos van der Weele
course organisation: Stoffel Kuenen and Niklas Andersson