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Week 39: Prototyping Fashionable Interactions


Integration of sensors and actuators into textiles offer opportunities to support the human being. With new interaction styles close to the body we research how the reciprocal interaction between person and textiles, or person via textile to person can elicit support, care and sensitivity. This workshop focuses on developing skills for prototyping close-to-the-body interactions via fashion principles; trends, timing, aesthetics, seduction of consumer by story telling, etc.

Due to the miniaturization, energy efficiency and low costs of electronics it becomes possible to integrate interactive technology into the objects around us. This enables us to realize visions of wearable computing (Mann, 1996), ubiquitous computing (Weiser, 1991) and ambient intelligence (Aarts and Marzano, 2003) in which computing power is distributed in our environment and even close to our body. In the context of textile this is being investigated as new carrier for “embedded intelligence” in the field of smart textiles: the integration of technology, such as computing, sensors and actuators in the textile itself. Smart textiles offer new functionalities: they can conduct light, heat or currents, so the textile becomes an interactive product that can be part of larger product service systems. The world of fashion is still hesitating to involve interactive components, although labels start to search for future approaches and product innovation. This opens up a field of opportunities for textile developers, product and service designers and the world of fashion to combine their disciplines.

During this week we will explore the world of fashion, textile technologies, garment making techniques and the integrating of electronics in drapable materials (mainly textiles). We will do this by running a total design process where, in the end we expect you to have an experience-able and wearable prototype, and capturing of its interaction and scenario in a short movie.

Mann, S., 1996. Smart clothing: the shift to wearable computing. Communications of the ACM , 39(8), pp.23–24.
Weiser, M., 1991. The computer for the 21st century. Scientific American , pp.94 – 104.
Aarts, E. and Marzano, S., 2003. The New Everyday View on Ambient Intelligence . Amsterdam, The Netherlands: Uitgeverij 010 Publishers.

All retrieved from:
M. ten Bhömer, M.F. Versteeg, R.M.C. Ahn, O. Tomico, A.C. Brombacher, S.A.G. Wensveen. Wearable Senses: an approach towards the design of smart textiles for wellbeing. In print.

Other literature: As told by Oscar Tomico, Stephan Wensveen, Kristi Kuusk, Martijn ten Bhömer, René Ahn, Marina Toeters, and Maarten Versteeg. Day in the Lab:Wearable Senses, Department of Industrial Design, TU Eindhoven Interactions July-August 2014

ten Bhömer, M., Tomico, O., Kleinsmann, M.S., Kuusk, K. and Wensveen, S.A.G., 2012. Designing Smart Textile Services through value networks, team mental models and shared ownership. In: Proceedings of ServDes ’12 . Espoo, Finland.

Marina Toeters, Martijn ten Bhömer, Eliza Bottenberg, Oscar Tomico, Ger Brinks. Research through design: a way to drive innovative solutions in the field of smart textiles, Presented @CIMTEC Advances in Science and Technology Vol. 80 (2013) pp 112-117 © (2013) Trans Tech Publications, Switzerland. doi:10.4028/

Bio Marina: Marina Toeters -educated as graphic and fashion designer- finished her Master of Art with honors at MAHKU Utrecht by exploring the gap between designers and technicians in the world of fashion. She motivates collaboration for fashion innovation and is initiator and director of • design & research in fashion technology, working amongst others for Philips Research and European Space Agency (ESA). Marina Toeters is member of the research group Smart Functional Materials at Saxion University for applied science and teaches New Production Techniques for textile & garments. In HKU University for the Arts and Design Utrecht she is lecturer Fashion Ecology & Technology. At the Eindhoven University of Technology Marina is the theme leader of Wearable Senses next to her coaching tasks within the Department of Industrial Design. More info:

Bio Marloes: Marloes Blaas, born and raised in Utrecht, graduated in 2007 at the Academy for Arts in Utrecht, after which she continued her studies at the Fashion Institute Arnhem. In 2009 Marloes received her Master Degree Fashion Design. After graduation was the way for setting up her own label .MARLOESBLAAS.

.MARLOESBLAAS. Marloes Blaas, born and raised in Utrecht, graduated in 2007 at the Academy for Arts in Utrecht, after which she continued her studies at the Fashion Institute Arnhem. In 2009 Marloes received her Master Degree Fashion Design. After graduation was the way for setting up her own label .MARLOESBLAAS. .MARLOESBLAAS. stands for wearable clothes with the objective quality and ruggedness feminine with a touch of nonchalance. Traditional forms and forget the functions of clothing are often used as a starting point. The materials are pure and natural fabrics like linen, leather, silk and knits. All this translates into high end fashion for the working woman.

Right now Marloes works as teacher in fashion design and freelance designer for different brands.

Week Overview


What are wearables and what can I add to society with my wearable?

9:00 - 12:00:
• Quick round to get to know each other.
• Introduction in the context of wearable systems by Marina (presentation of her work)
• Introduction in the context of fashion; “how to build a cohesive collection of fashion products” by Marloes (presentation of her work)
• Textile draping (moulage) workshop by Marloes & Marina (drapes tight to the body, drapes with volume, drapes with interaction and / or dynamics)
• Hands-on ideation & quick and dirty prototyping.
• Forming teams based on shapes, ideas and personal interests.

13:00 - 16.00: • Workshop technical drawing from Marloes Blaas
• 1 hour ideation process & concept design
- test the concept by moving / role play / acting out (1st person perspective)
- sketch / film the concept + context (context of use / atmosphere / colours / materials / shapes / target group / interaction)
• technical drawing of the total system: interactive garments and scenario


How to define and find the ‘right’ materials?

9:00 - 12:00: • Workshop by Marloes about textiles
- Define what the ‘right materials’ are for your concept.
- How to deal with colours and prints?
• Buying fabric
• Research in electronics
• Sourcing the components
• Design the circuit

13:00 - 16.00: • Think about integration and make a work plan
• Pattern drawing workshop by Marloes (if appropriate)
• Test samples for the production, explain the machines (fabric tests, shape tests, detail tests, …)


In textile lab: production!

9:00 - 12:00:
It’s all about 3D constructions out of flexible materials, aesthetics, neat integration of electronics and giving thought about detailing and finishing in an early stage.

keep afternoon free
UID Wednesday lectures: Lecture by Marina Toeters and Marloes Blaas, 15 o’clock


In textile lab: production!

9:00 - 12:00: • How to bring your concept in the world?
• Group discussion on how to bring it further: commercialization, design for debate, business plan, and acceptance by your target group?
• Completing the system (sewing assistance by Marloes and Marina. Electronics assistance by the E-Lab)

13:00 - 16.00: • Finalizing the product accordingly to how it should be communicated.
• Arrange models, stages, shoot settings, presentation materials.


Bring your concept into the world!

9:00 - 12:00: • Photo shoot in context of use / Movie making and editing of the scenario
• Finish your blog
• Prepare for the presentation
• Workspaces clean-up

13:00 - 16.00: • Presentation
• Reflections and feedback

Week later

If you want, some selected projects could be shown during fashion week presentation.
Wearable Senses - TU/e

Books: textielgids voor modeontwerpers, trends and innovations for performance textiles, drape drape 3, Moulage, Creative Fashion Design with Illustrator.

Materials: Regular woven cotton (off white), regular cotton jersey (off white), electronics, conductive yarn and conductive fabric will be available.

Students bring: your own sketching and textile tools: Sketching materials, paper, scissors, pattern paper, centimetres, needles, pins, …

Expected Results of the week

Learning goals: Prototyping in textiles, draping, use of colours/patterns, pattern making, sewing, technical drawings of textile products, wear-ability, integration of technology, textile knowledge, fashion skills, aesthesis, future vision, acceptation by society.

Deliverables: • 1 interactive garment
• a movie (or photo shoot)
• a process blog
Make sure to put process blog and movie online via the wiki.

Resulting Student Work

Link to the 2014 results here:
Link to your results here:

Taís Mauk and Lauren Robertson:

courses/2015_exp_prototyping_week39.txt · Last modified: 2015/10/05 14:40 by tais