Human Computer Interaction in Science Fiction Movies

April 5 2007

Abstract from the page:

Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible. The interactions will be categorized with respect to their domain of real-life applications and also evaluated in regard to results of current research in human computer interaction.


The breath ID analyzer from Alien IV

Visit the full article: http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/

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User-driven Innovation: are users better than designers?

March 25 2007

I was reading the Make blog today and got interested by this picture:

It immediately reminded me of the first year’s student this last fall where they had the task of redesing a medical ventilator. I ended up reading the NY Times article and I think it’s quite interesting.

How to Improve It? Ask Those Who Use It via Make blog

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Innovation forum in Interaction design

March 21 2007

A little bit late, but I just discovered this forum in Germany by the end of the month:

 http://interface.fh-potsdam.de/innoforum/english/index.php

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TED Talks

March 6 2007

As this year’s TED (Technology, Entertainment, Design) conference is just starting on the American West Coast, I discovered that some of their previous talks are available online: TED talks. It represents only a fraction of the past editions, but the list of topics seems very interesting. A great bunch of presenters, thinkers and visionaries.

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GEOWARE conference

March 1 2007

Another conference, this time the topic is location based services and applications:
http://www.ilab.dk/sw26469.asp


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Bill Buxton at Alberta Ingenuity

February 26 2007

As of late I’ve been a little less interested in Buxtons (now Research Principal Microsoft) adventures, mainly because much of his ideas never really made it – they weren’t adapted to real people and the market. In this speech at Alberta Ingenuity he adresses himself at this dilemma by a quote from Alan Kay: “It takes almost as much creativity to understand a good idea, as to have it in the first place.” And “Innovation is not point solutions but understanding and designing it’s eco system.”

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I was wrong, Bill Buxton has much to offer still, and especially on the subject of what succesfull design means.
http://www.albertaingenuity.ca/news_detail.aspx?itemid=44

He even have one of my favorite quoutes on design: “The future is already here, it is just not uniformly distributed” – William Gibson

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Best blogs about Interaction Design?

February 15 2007

What are your favorite daily doses of Interaction Design online? What or who do you read in the blogosphere? Dan Shaffer (author of the book Designing for Interaction) compiled a great list: Best Interaction Design Blogs 2006

Please share your best links (beside this one!)

My two favorites for now are:
Putting People First
Small Surfaces, specifically dedicated to mobile devices

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LIFT 07: Contemporary Spaces by Christophe Guinard

February 12 2007

LIFT07ChristopheGuinard

I’ve just returned from LIFT 07, where I was from 7-10 Feb and it is impossible to write down all that has been downloaded into my brain in the past couple of days. LIFT 07 was just exploding with visionaries with super-cool and stimulating ideas. The presentation by Christopher Guinard, one of the founding members of fabric | ch, an architecture studio based in Lausanne, Switzerland, was one of the presentations that I liked the most, and I find it worth going into, in a little more detail on this website .He spoke about the zone of intersection between digital and physical space, the products, possibilities and prospects of architecture meets information. Says Christophe …


“We find ourselves inhabiting a qualitative space imbued with technologies. This is about a new environment, variable, distributed, global and multipliable, where the notion of dimension has become vague, where reality combines in thousands of ways with the virtual. Let simply call this new environment contemporary space.”

LIFT07ChristopheGuinard02With this photo taken during a holiday, he demonstrated that there are a large number of systems that overlap, connect, communicate, overlap and interfere. In this photo, there we can see the Parthenon, people using their mobile phones, traces left by planes accross the sky, and we can see physical and digital communities in the same space. This era in architecture is marked by the ability of physical space to extend beyond space and beyond time, to the virtual dimension and vice versa.

He spoke about two of his projects :


LIFT07ChristopheGuinard03LIFT07ChristopheGuinard04

1|Realroom(s), which is a Spatial study for the Nestlé World Headquarters, Vevey (Switzerland).RealRoom(s), is exemplified by informed spatial units, architectural peripherals. and is a fiction about a “terrestrial spatiality”, duplication of climatic data.
This concept aimed at reflecting the fact that Nestlé is a company that works 24/7 on 5 continents, that continuously exchanges data and goods, its workspace is global. Like any big company his administrative building are regulated by air co in order to get what is regarded as a “comfort of space.”
realroom(s)
The RealRoom(s), informed by atomic clocks, luminosity, heat, pressure and humidity sensors, are distributed across a space representing the entire globe (one RealRoom per time zone, on 0°, +/-30°, +/-60° and +/-90° latitude). These RealRoom(s), connected permanently, directly recreate in an artificial but perceptible way, a global “terrestrial spatiality” fitting to the scale of Nestlé in 2005.

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2| Perpetual (Tropical) Sunshine, is an Installation based on dimensionnal manipulations, architectural space informed by a displaced tropical sun, defined by heat, distant place and time zones.It is an abstract and never-ending, planetary form of day and of summer, diffused by a “spatial” screen composed
perpetualtropical sunshine
of 300 infrared light bulbs.It was basically was reproducing the heat and light of the sun from the Tropic of the Capricorn into Northern atmospheres. This concept plays not only with space, timezones and climate, but also with the interface between global and local, reality and virtuality. The system grabs information from weather stations and goes randomly to places where the sun is shining to produce a never-ending abstract summer.Fabric installed Perpetual (Tropical) Sunshine in several cities in the North of Europe. The screens of the installation are built with infra red bulbs so they actually heat the place. The screens are not merely visual, they are also sensorial.

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A Kodak moment: in digital !

February 3 2007

Watch this nice video from Kodak about the future of digital photography.

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Corrective design?

January 21 2007

lift.pngIs interesting how in order to avoid design flaws sometimes we need to be really explicit…

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The iPhone User Experience: A First Look

January 20 2007

iphone_425px.jpgBruce Tognazzini, a remarkable figure in the Usability field, has published an article about Apple’s new iPhone interface. Worth reading. What is your view on the all-software interface proposed with the iPhone? Good, better, worse, lifeless, elegant, fancy, trendy…?

http://www.asktog.com/columns/070iPhoneFirstLook.html

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Interview with the organizers of LIFT 07

January 18 2007

As most of our second year group will be attenting the LIFT 07 conference in Geneva next mont, this quick interview might be interesting to read. Convivio just published a interview with Laurent Haug and Nicolas Nova, two of the organizers of LIFT 07.

direct link to the interview: http://convivionetwork.net/?p=97

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Scandinavian Student Interaction Design Research Conference – SIDeR07

January 14 2007

sider07_banner.png

website: http://www.bth.se/sider07

Following the success of SIDeR05 and SIDer06, the third Scandinavian Student Interaction Design Research Conference – SIDeR07 – will take place on the southeast coast of Sweden, in Ronneby, on March 8th–9th 2007. SIDeR07 will be arranged in collaboration between Kalmar University, Växjö University and Blekinge Institute of Technology.

Extended Deadline for submitting your papers: February 15 2007

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Natural Interaction: the italian way

January 4 2007

This small research center located in Tuscany produces interesting interfaces and interactive systems. Remember the interactive table at Achille Castiglioni’s house presented by Line Ulrika Christians (Ivrea), well they were collaborating on it.

Check out their projects at http://www.naturalinteraction.org/projects.html

They built various direct manipulation software interfaces, some of them implementing/replicating the famous Minority Report style. One project that I particularly like is the Grid Interface. It’s simple and intuitive.

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What is Interaction Design, by the Design Council

January 3 2007

I found this one while browsing the web in search of some resources related to our lovely discipline. I particularly like this paragraph:

Interaction designers craft the resources, for action or influence, that mediate what happens between people and products. These resources are the elements, constructs and dialogues we see, touch, and hear in our relationships with people, products and environments.

Lovely hey !!!

http://www.designcouncil.org.uk/en/About-Design/Design-Disciplines/Interaction-design/

The PDF article contains a good number of resources (books, links, associations, events, etc.). It is definitely worth a look.

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