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	<title>Interaction Design Umeå &#187; Critical Design</title>
	<atom:link href="http://www.interactiondesign.se/blog/category/critical-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.interactiondesign.se/blog</link>
	<description>Words and pictures from the human students at the Umeå Institute of Design</description>
	<lastBuildDate>Thu, 09 Sep 2010 09:24:23 +0000</lastBuildDate>
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		<title>&#8216;I&#8217;m Here &#8211; A Short Story about Love in an Absolut World.&#8217;</title>
		<link>http://www.interactiondesign.se/blog/2010/08/im-here-a-short-story-about-love-in-an-absolut-world/</link>
		<comments>http://www.interactiondesign.se/blog/2010/08/im-here-a-short-story-about-love-in-an-absolut-world/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 16:33:40 +0000</pubDate>
		<dc:creator>rahulsen79</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[design fiction]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[short-story]]></category>
		<category><![CDATA[spike jonze]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=3745</guid>
		<description><![CDATA[‘I’m Here’, a short story about love in an Absolut World by Spike Jonze was easily one of the best ways I&#8217;ve used 30 minutes in recent times. If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.imheremovie.com/">‘I’m Here’, a short story about love in an Absolut World by Spike Jonze</a> </strong>was easily one of the best ways I&#8217;ve used 30 minutes in recent times.</p>
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<p>Some golden nuggets from the movie :</p>
<p>Man: “What do you mean? We <em>(robots)</em> cant dream!”</p>
<p>Woman: “Of course you can, you just make it up!”</p>
<p>—–</p>
<p>Man: “…This dream was easily the best dream in the history of all dreams”.</p>
<p><img class="alignnone" src="http://www.future-sense.net/wp-content/uploads/2010/08/imheremovie_poster-691x1024.jpg" alt="" width="553" height="819" /></p>
<p>Check out some more screen-shots <strong><a href="http://www.future-sense.net/2010/08/28/im-here-the-movie/">here</a></strong>.</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>If you can&#8217;t make it good make it 3d</title>
		<link>http://www.interactiondesign.se/blog/2010/06/if-you-cant-make-it-good-make-it-3d/</link>
		<comments>http://www.interactiondesign.se/blog/2010/06/if-you-cant-make-it-good-make-it-3d/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 08:06:16 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=3617</guid>
		<description><![CDATA[[source unknown, shared from a colleague at work]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactiondesign.se/blog/wp-content/uploads/2010/06/make_it_3d.jpg"><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2010/06/make_it_3d.jpg" alt="" title="make_it_3d" width="500" height="593" class="alignnone size-full wp-image-3615" /></a></p>
<p>[source unknown, shared from a colleague at work]</p>
]]></content:encoded>
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		<title>Archetypes and Their Use in Mobile UX</title>
		<link>http://www.interactiondesign.se/blog/2010/05/archetypes-and-their-use-in-mobile-ux/</link>
		<comments>http://www.interactiondesign.se/blog/2010/05/archetypes-and-their-use-in-mobile-ux/#comments</comments>
		<pubDate>Mon, 17 May 2010 13:56:42 +0000</pubDate>
		<dc:creator>rahulsen79</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=3539</guid>
		<description><![CDATA[Hello my fellow IxDoers! I&#8217;ve recently been blogging a bit on Johnny Holland and just wrote an article which I thought would be interesting to hear your thoughts on. I&#8217;d been collecting data and thoughts on this for some time now and its time to hear whether it makes sense. Excerpts: Have you ever needed a user manual [...]]]></description>
			<content:encoded><![CDATA[<p>Hello my fellow IxDoers!</p>
<p>I&#8217;ve recently been blogging a bit on <a href="www.johnnyholland.org">Johnny Holland</a> and just wrote an article which I thought would be interesting to hear your thoughts on.<br />
I&#8217;d been collecting data and thoughts on this for some time now and its time to hear whether it makes sense.</p>
<p>Excerpts:</p>
<blockquote><p>Have you ever needed a user manual to sit on a good chair? Probably not. When we see a good chair, we almost always know exactly what to do, how to use it and what <em>no</em><em>t</em> to do with it. And yet, chairs are made by the thousands, and several challenge these base assumptions to become classics in their own right. The chair is one of the most universally recognized <em>archetypes</em> known to us. In light of recent events in the mobile realm, I believe that the stage is set to probe notions of archetypes in the mobile space.</p>
<h2>Archetypes</h2>
<p><strong>Archetype:</strong> An <strong>archetype</strong> (pronounced <a title="Wikipedia:IPA for English" href="http://en.wikipedia.org/wiki/Wikipedia:IPA_for_English">/ˈɑrkɪtaɪp/</a>) is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated; a symbol universally recognized by all. <em>(<a href="http://en.wikipedia.org/wiki/Archetype">wikipedia</a>)</em></p>
<p>[Note: There is a deep philosophical definition of <a href="http://en.wikipedia.org/wiki/Jungian_archetypes">archetype as proposed by Carl Jung</a>. <em>This article is <strong>not</strong> based on that form of definition.</em>]</p>
<p>The word archetype has its roots in architectural theory. It also deals with cognition at its most basic level. In a very generic way—points, lines and planes are archetypes in graphic design. Columns, walls, floors, roofs are archetypes in architecture.</p>
<p>When we see a flight of stairs, our cultural memory and experiences kick in. They teach us that stairs signify climbing, doors represents portals between zones and chairs are (usually) something you sit on. We seldom think much about them. Experience makes us learn, encode and remember these archetypes, making us react spontaneously to them. The degree to which archetypes are understood varies greatly between cultures. Interestingly, archetypes can always be deconstructed, challenged or probed since they merely act as starting points of reference. There are innumerable examples of archetypes that have been reintroduced to us in the most puzzling ways in order to question our own understanding of them; for example Escher’s illustration below, which turns the stair archetype on its head.</p>
<p>… archetypes can always be deconstructed, challenged or probed since they merely act as starting points of reference.</p></blockquote>
<p><a href="http://johnnyholland.org/2010/05/17/archetypes-and-their-use-in-mobile-ux/">Read the rest here</a> if you dare. :)</p>
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		<title>Henderson, the typeface</title>
		<link>http://www.interactiondesign.se/blog/2010/02/henderson-the-typeface/</link>
		<comments>http://www.interactiondesign.se/blog/2010/02/henderson-the-typeface/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 08:32:40 +0000</pubDate>
		<dc:creator>Pierre-Alexandre Poirier</dc:creator>
				<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Ubiquitous]]></category>
		<category><![CDATA[hendersonwasright]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=3335</guid>
		<description><![CDATA[Meet Henderson Sans and Henderson Serif, a family of two typeface by the Porchez type foundry. Says the website: Henderson is a proprietary typeface who will never be made available to the general public. I suspect slope of the italics is 11°.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.typofonderie.com/icono/alphabets/familles/HendersonSans_exemple.gif"><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2010/02/hs.png" alt="" width="362" height="432" class="alignnone size-full wp-image-3336" /></a><br />
Meet <a href="http://www.typofonderie.com/alphabets/view/HendersonSans">Henderson Sans</a> and <a href="http://www.typofonderie.com/alphabets/view/HendersonSerif">Henderson Serif</a>, a family of two typeface by the <a href="http://www.typofonderie.com/">Porchez type foundry</a>. Says the website:</p>
<blockquote><p>Henderson is a proprietary typeface who will never be made available to the general public.</p></blockquote>
<p>I suspect slope of the italics is 11°.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Hello Kitty Chainsaw</title>
		<link>http://www.interactiondesign.se/blog/2010/02/hello-kitty-chainsaw/</link>
		<comments>http://www.interactiondesign.se/blog/2010/02/hello-kitty-chainsaw/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 21:36:17 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=3270</guid>
		<description><![CDATA[Nicely done and it was just a matter of time before we get to this point. The &#8220;I Love You&#8221; on the blade, ah nice attention to details! [via Makezine]]]></description>
			<content:encoded><![CDATA[<p>Nicely done and it was just a matter of time before we get to this point. The &#8220;I Love You&#8221; on the blade, ah nice attention to details!</p>
<p><a href="http://www.interactiondesign.se/blog/wp-content/uploads/2010/02/hello-kitty-chainsaw.jpg"><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2010/02/hello-kitty-chainsaw-500x335.jpg" alt="" title="hello-kitty-chainsaw" width="500" height="335" class="alignnone size-medium wp-image-3272" /></a></p>
<p>[via <a href="http://blog.makezine.com/archive/2010/02/hello_kitty_chainsaw.html">Makezine</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Time to start thinking out of the screen?&#8230;</title>
		<link>http://www.interactiondesign.se/blog/2010/01/time-to-start-thinking-out-of-the-screen/</link>
		<comments>http://www.interactiondesign.se/blog/2010/01/time-to-start-thinking-out-of-the-screen/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 14:11:47 +0000</pubDate>
		<dc:creator>rahulsen79</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=3241</guid>
		<description><![CDATA[15 years of Indium (stuff LCD&#8217;s are made of)&#8230; Even less, if demand should increase. Link via Newscientist.]]></description>
			<content:encoded><![CDATA[<p>15 years of Indium (stuff LCD&#8217;s are made of)&#8230;</p>
<p>Even less, if demand should increase.</p>
<p><img class="alignnone" src="http://www.newscientist.com/data/images/archive/2605/26051202.jpg" alt="" width="493" height="302" /></p>
<p><a href="http://www.newscientist.com/data/images/archive/2605/26051202.jpg">Link via Newscientist.</a></p>
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		<title>Behind the Work: Jack Schulze goes deeper into Nearness</title>
		<link>http://www.interactiondesign.se/blog/2009/10/behind-the-work-jack-schulze-goes-deeper-into-nearness/</link>
		<comments>http://www.interactiondesign.se/blog/2009/10/behind-the-work-jack-schulze-goes-deeper-into-nearness/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 12:46:08 +0000</pubDate>
		<dc:creator>Pierre-Alexandre Poirier</dc:creator>
				<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Tangible]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubiquitous]]></category>
		<category><![CDATA[behind the scenes]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=2809</guid>
		<description><![CDATA[Interview with Jack Schulze that unveils some of the process and thinking behind Nearness. What inspired you to do this experiment, creating a sort of homage to Fischli and Weiss? The Fischli and Weiss film is obviously one of the finest instances of the &#8220;chain reaction&#8221; form. I&#8217;m particularly fond of the bumpers in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3442/3922885386_0f7aaa093a.jpg" alt="Photo by Timo Arnall" /></p>
<p>Interview with Jack Schulze that unveils some of the process and thinking behind <a href="http://www.interactiondesign.se/blog/2009/09/nearness-by-berg-and-touch/">Nearness</a>.</p>
<blockquote><p><strong>What inspired you to do this experiment, creating a sort of homage to Fischli and Weiss?</strong></p>
<p>The Fischli and Weiss film is obviously one of the finest instances of the &#8220;chain reaction&#8221; form. I&#8217;m particularly fond of the bumpers in the Japanese kids show Pythagora Switch. RFID is a complex and fairly abstract technology to grasp—Timo describes it as a technology that found its way from the obscure to the mundane without any real fame or apex in the public eye.</p>
<p>We have to be careful in how we communicate with it. There are many leaps of imagination and understanding required to grasp it and hold a useful model of how it works and what is happening, let alone see how it maps usefully and elegantly into the world around us. The familiarity of the chain reaction form, means the audience quickly grasps that the normal kinetic transfer of force in the sequence is replaced by invisible forces that work very closely together. Like invisible digital breaths between objects. Because the form was familiar, our hope was the concept of nearness without touching would be clearly understood, and I think we succeeded.</p>
</blockquote>
<p>Full article <a href="http://creativity-online.com/news/behind-the-work-bergs-jack-schulze-goes-deeper-into-nearness/139392">here</a> (<a href="http://creativity-online.com/">Creativity Online</a>).</p>
<p>via <a href="http://twitter.com/Timoarnall">@timoarnall</a></p>
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		<title>“Scientific fiction” by Matt Webb</title>
		<link>http://www.interactiondesign.se/blog/2009/09/%e2%80%9cscientific-fiction%e2%80%9d-by-matt-webb/</link>
		<comments>http://www.interactiondesign.se/blog/2009/09/%e2%80%9cscientific-fiction%e2%80%9d-by-matt-webb/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:38:57 +0000</pubDate>
		<dc:creator>Pierre-Alexandre Poirier</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Tangible]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=2627</guid>
		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe. An interesting talk by Matt Webb. By the way, Schulze &#38; Webb is now BERG. (found via Design Evidence)]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" style="width:600px;height:400px" data="http://www.vimeo.com/moogaloop.swf?clip_id=5608406&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="best" /><param name="wmode" value="transparent" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=5608406&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" />If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get <a href="http://get.adobe.com/flashplayer/" target="_blank">Flash Player</a> from Adobe.</object><br/>
		<!-- Valid XHTML flash object delivered by XHTML Video Embed. Get it at: http://saltwaterc.net/xhtml-video-embed -->
		</p>
<p>An interesting talk by Matt Webb.</p>
<p>By the way, <em>Schulze &amp; Webb</em> is now <a href="http://berglondon.com/">BERG</a>.</p>
<p>(found via <a href="http://designevidence.tumblr.com/">Design Evidence</a>)</p>
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		<title>Visual Voltage</title>
		<link>http://www.interactiondesign.se/blog/2009/07/visual-voltage/</link>
		<comments>http://www.interactiondesign.se/blog/2009/07/visual-voltage/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 05:21:25 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Scandinavia]]></category>
		<category><![CDATA[Sweden]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=2500</guid>
		<description><![CDATA[This exhibit enables visitors to explore various forms of electricity, and to experience and reflect on energy consumption. Some of Sweden’s best known artists and designers have been brought together with engineers, technical know-how and environmental consideration in this ground breaking exhibition. You will see electricity as never seen before. By the Swedish Institute and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactiondesign.se/blog/wp-content/uploads/2009/07/visual_voltage_banner.jpg"><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/07/visual_voltage_banner-500x108.jpg" alt="visual_voltage_banner" title="visual_voltage_banner" width="500" height="108" class="alignnone size-medium wp-image-2501" /></a></p>
<p><em>This exhibit enables visitors to explore various forms of electricity, and to experience and reflect on energy consumption. Some of Sweden’s best known artists and designers have been brought together with engineers, technical know-how and environmental consideration in this ground breaking exhibition. You will see electricity as never seen before. By the <a href="http://www.si.se/">Swedish Institute</a> and the <a href="http://www.tii.se/">Interactive Institute</a></em></p>
<p><img src="http://www.visualvoltage.se/wp-content/uploads/2009/03/clock.jpg" alt="" /><br />
Energy AWARE Clock is an electricity meter that resembles an ordinary kitchen clock.</p>
<p><a href="http://www.visualvoltage.se">http://www.visualvoltage.se</a></p>
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		<item>
		<title>The real Human Interface</title>
		<link>http://www.interactiondesign.se/blog/2009/05/the-real-human-interface/</link>
		<comments>http://www.interactiondesign.se/blog/2009/05/the-real-human-interface/#comments</comments>
		<pubDate>Sat, 23 May 2009 08:03:44 +0000</pubDate>
		<dc:creator>Camille Moussette</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Tangible]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=2201</guid>
		<description><![CDATA[Multitouch table, nicely done. If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe. multitouch-barcelona.com Multitouch Barcelona is a recently born interaction design group that explores natural communication between people and technology. They design touch sensitive environments [...]]]></description>
			<content:encoded><![CDATA[<p>Multitouch table, nicely done. </p>
<p><object type="application/x-shockwave-flash" style="width:600px;height:400px" data="http://www.vimeo.com/moogaloop.swf?clip_id=4697849&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="best" /><param name="wmode" value="transparent" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=4697849&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" />If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get <a href="http://get.adobe.com/flashplayer/" target="_blank">Flash Player</a> from Adobe.</object><br/>
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		</p>
<p><a href="http://multitouch-barcelona.com">multitouch-barcelona.com</a><br />
<strong>Multitouch Barcelona</strong> is a recently born interaction design group that explores natural communication between people and technology. They design touch sensitive environments where real world interactions move to a digital context. Interfaces where people touch, play, move, feel&#8230;Where senses play their natural role, where everything just &#8216;happens&#8221; as it does in the real world.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Google CEO Urges Graduates to Unplug and Get Outside</title>
		<link>http://www.interactiondesign.se/blog/2009/05/google-ceo-urges-graduates-to-unplug-and-get-outside/</link>
		<comments>http://www.interactiondesign.se/blog/2009/05/google-ceo-urges-graduates-to-unplug-and-get-outside/#comments</comments>
		<pubDate>Wed, 20 May 2009 06:52:13 +0000</pubDate>
		<dc:creator>vantes</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=2181</guid>
		<description><![CDATA[Giving the commencement address in Philadelphia on Monday, Google CEO Eric Schmidt told graduates to &#8220;turn off your computers,&#8221; urging the departing students to &#8220;discover all that is human around us.&#8221; He also tried to assuage students&#8217; fears about the job hunt in the midst of an economic recession, advising them to use the financial [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://rymeorreason.files.wordpress.com/2009/04/google_logo.jpg" class="alignnone" width="360" height="150" /></p>
<p>Giving the commencement address in Philadelphia on Monday, Google CEO Eric Schmidt told graduates to &#8220;turn off your computers,&#8221; urging the departing students to &#8220;discover all that is human around us.&#8221; He also tried to assuage students&#8217; fears about the job hunt in the midst of an economic recession, advising them to use the financial turmoil as a source of inspiration and innovation. Those innovators at Google didn&#8217;t create a Web empire by trolling Facebook &#8212; they did it with their minds, which, incredibly, do not require Wi-Fi access to function.
<p> <a href="http://www.switched.com/2009/05/19/google-ceo-urges-graduates-to-unplug-and-get-outside/">Read the rest of the article here</a>.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>It takes a step to change the world</title>
		<link>http://www.interactiondesign.se/blog/2009/04/it-takes-a-step-to-change-the-world/</link>
		<comments>http://www.interactiondesign.se/blog/2009/04/it-takes-a-step-to-change-the-world/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 09:40:45 +0000</pubDate>
		<dc:creator>vitorio</dc:creator>
				<category><![CDATA[Critical Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=1944</guid>
		<description><![CDATA[an interesting book I&#8217;ve stumbled upon in my browsing of maps and urban research. here is the link to the website. via critical spatial practice one inspiring example of changing a situation even momentarily.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/04/changetheworld-500x683.jpg" alt="design as activistm" width="500" height="683" class=" size-medium wp-image-1945" /></p>
<p>an interesting book I&#8217;ve stumbled upon in my browsing of maps and urban research.<br />
here is the <a href="http://hbfc.clearerchannel.org/">link </a>to the website.<br />
via <a href="http://criticalspatialpractice.blogspot.com/">critical spatial practice</a></p>
<p>one <a href="http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=2a3ALqHvE94">inspiring example</a> of changing a situation even momentarily.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Spring Summit 2009 Recap &#8211; Part 1</title>
		<link>http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/</link>
		<comments>http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 21:22:12 +0000</pubDate>
		<dc:creator>rc</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Tangible]]></category>
		<category><![CDATA[Ubiquitous]]></category>
		<category><![CDATA[Umeå]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=1848</guid>
		<description><![CDATA[The Spring Summit 2009 (Sensing and Sensuality) event held at the Umeå Institute of Design and sponsored by Tellart last Friday was packed with inspiring talks by Adam Greenfield, Timo Arnall, Matt Jones, Matt Cottam, Jack Schulze, Lennart Andersson, Erica Robles, and UID&#8217;s own Mikael Wiberg and Camille Moussette. Video of many of those will [...]]]></description>
			<content:encoded><![CDATA[<li>The <a href="http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-sensing-and-sensuality/" target="_blank">Spring Summit 2009 (Sensing and Sensuality)</a> event held at the Umeå Institute of Design and sponsored by <a href="http://tellart.com/" target="_blank">Tellart</a> last Friday was packed with inspiring talks by Adam Greenfield, Timo Arnall, Matt Jones, Matt Cottam, Jack Schulze, Lennart Andersson, Erica Robles, and UID&#8217;s own Mikael Wiberg and Camille Moussette.</p>
<p>Video of many of those will be shared (soon<em>-ish</em> I imagine) so check this space for them.</p>
<p>Both IxD1 and 1xD2 banded together to help make the event run smoothly. As a thank you souvenir to the visiting speakers, we made some artifacts to help them remember their time here (if they get them past security on their flights home).</p>

<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_01b/' title='Simian Humour Regulator (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_01b-150x150.jpg" class="attachment-thumbnail" alt="Simian Humour Regulator (unboxed)" title="Simian Humour Regulator (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_01c/' title='Simian Humour Regulator'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_01c-150x150.jpg" class="attachment-thumbnail" alt="Simian Humour Regulator" title="Simian Humour Regulator" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_02b/' title='Decision Pacifier (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_02b-150x150.jpg" class="attachment-thumbnail" alt="Decision Pacifier (unboxed)" title="Decision Pacifier (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_02c/' title='Decision Pacifier'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_02c-150x150.jpg" class="attachment-thumbnail" alt="Decision Pacifier" title="Decision Pacifier" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_03b/' title='Terrestrial Negotiator (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_03b-150x150.jpg" class="attachment-thumbnail" alt="Terrestrial Negotiator (unboxed)" title="Terrestrial Negotiator (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_03c/' title='Terrestrial Negotiator'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_03c-150x150.jpg" class="attachment-thumbnail" alt="Terrestrial Negotiator" title="Terrestrial Negotiator" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_04b/' title='Delayed Molecular Paralyzer (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_04b-150x150.jpg" class="attachment-thumbnail" alt="Delayed Molecular Paralyzer (unboxed)" title="Delayed Molecular Paralyzer (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_04c/' title='Delayed Molecular Paralyzer'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_04c-150x150.jpg" class="attachment-thumbnail" alt="Delayed Molecular Paralyzer" title="Delayed Molecular Paralyzer" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_05b/' title='Puritanical Stewardship Shield (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_05b-150x150.jpg" class="attachment-thumbnail" alt="Puritanical Stewardship Shield (unboxed)" title="Puritanical Stewardship Shield (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_05c/' title='Puritanical Stewardship Shield'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_05c-150x150.jpg" class="attachment-thumbnail" alt="Puritanical Stewardship Shield" title="Puritanical Stewardship Shield" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_06b/' title='Crumpter (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_06b-150x150.jpg" class="attachment-thumbnail" alt="Crumpter (unboxed)" title="Crumpter (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_06c/' title='Crumpter'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_06c-150x150.jpg" class="attachment-thumbnail" alt="Crumpter" title="Crumpter" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_07b/' title='Neutral Gender Propagator (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_07b-150x150.jpg" class="attachment-thumbnail" alt="Neutral Gender Propagator (unboxed)" title="Neutral Gender Propagator (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_07c/' title='Neutral Gender Propagator'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_07c-150x150.jpg" class="attachment-thumbnail" alt="Neutral Gender Propagator" title="Neutral Gender Propagator" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_08b/' title='Seismic Dream Equalizer (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_08b-150x150.jpg" class="attachment-thumbnail" alt="Seismic Dream Equalizer (unboxed)" title="Seismic Dream Equalizer (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_08c/' title='Seismic Dream Equalizer'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_08c-150x150.jpg" class="attachment-thumbnail" alt="Seismic Dream Equalizer" title="Seismic Dream Equalizer" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_09b/' title='Blue Interval-Skipper'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_09b-150x150.jpg" class="attachment-thumbnail" alt="Blue Interval-Skipper" title="Blue Interval-Skipper" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_09c/' title='Blue Interval-Skipper (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_09c-150x150.jpg" class="attachment-thumbnail" alt="Blue Interval-Skipper (unboxed)" title="Blue Interval-Skipper (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_10b/' title='Ration Extender (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_10b-150x150.jpg" class="attachment-thumbnail" alt="Ration Extender (unboxed)" title="Ration Extender (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_10c/' title='Ration Extender'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_10c-150x150.jpg" class="attachment-thumbnail" alt="Ration Extender" title="Ration Extender" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_11b/' title='Criminal Love Implant (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_11b-150x150.jpg" class="attachment-thumbnail" alt="Criminal Love Implant (unboxed)" title="Criminal Love Implant (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_11c/' title='Criminal Love Implant'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_11c-150x150.jpg" class="attachment-thumbnail" alt="Criminal Love Implant" title="Criminal Love Implant" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_12b/' title='Sinewave Pollinator (unboxed)'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_12b-150x150.jpg" class="attachment-thumbnail" alt="Sinewave Pollinator (unboxed)" title="Sinewave Pollinator (unboxed)" /></a>
<a href='http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-recap-part-1/ss_12c/' title='Sinewave Pollinator'><img width="150" height="150" src="http://www.interactiondesign.se/blog/wp-content/uploads/2009/03/ss_12c-150x150.jpg" class="attachment-thumbnail" alt="Sinewave Pollinator" title="Sinewave Pollinator" /></a>

<p>Mikko put some more photos on Picasa, <a href="http://picasaweb.google.com/mjpitkanen" target="_blank">here</a>.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Economical crisis (visually) explained</title>
		<link>http://www.interactiondesign.se/blog/2009/03/economical-crisis-visually-explained/</link>
		<comments>http://www.interactiondesign.se/blog/2009/03/economical-crisis-visually-explained/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 23:51:48 +0000</pubDate>
		<dc:creator>Pierre-Alexandre Poirier</dc:creator>
				<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[credit]]></category>
		<category><![CDATA[Economical crisis]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=1801</guid>
		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe. If you&#8217;re like me, well, you don&#8217;t understand much the technicalities of the current financial breakdown/recession/please-o-please-not-a-depression. A student (Jonathan Jarvis) from the Arts Center came up with [...]]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" style="width:600px;height:400px" data="http://www.vimeo.com/moogaloop.swf?clip_id=3261363&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="best" /><param name="wmode" value="transparent" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=3261363&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" />If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get <a href="http://get.adobe.com/flashplayer/" target="_blank">Flash Player</a> from Adobe.</object><br/>
		<!-- Valid XHTML flash object delivered by XHTML Video Embed. Get it at: http://saltwaterc.net/xhtml-video-embed -->
		</p>
<p>If you&#8217;re like me, well, you don&#8217;t understand much the technicalities of the current financial breakdown/recession/please-o-please-not-a-depression.</p>
<p>A student (Jonathan Jarvis) from the Arts Center came up with <a href="http://www.vimeo.com/3261363">this video</a> explaining the actual &#8216;merican crisis of credit.</p>
<p><a href="http://www.crisisofcredit.com/">http://www.crisisofcredit.com/</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Remembering Switch!</title>
		<link>http://www.interactiondesign.se/blog/2009/01/remembering-switch/</link>
		<comments>http://www.interactiondesign.se/blog/2009/01/remembering-switch/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 13:52:53 +0000</pubDate>
		<dc:creator>rc</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Critical Design]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.interactiondesign.se/blog/?p=1252</guid>
		<description><![CDATA[Switch! was the Interactive Institute sponsored project that last year&#8217;s IxD1 class contributed to as part of the ethnography course that happens each spring at UID. I found Ramia MazÃ©&#8217;s paper on the full Switch! project in the International Journal of Design with the final design interventions developed at the Interactive Institute. Switch! Energy Ecologies [...]]]></description>
			<content:encoded><![CDATA[<p>Switch! was the <a href="http://tii.se/">Interactive Institute</a> sponsored project that last year&#8217;s IxD1 class contributed to as part of the ethnography course that happens each spring at UID.</p>
<p>I found Ramia MazÃ©&#8217;s paper on the full Switch! project in the <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/">International Journal of Design</a> with the final design <em>interventions</em> developed at the Interactive Institute.</p>
<p><strong><em>Switch! Energy Ecologies in Everyday Life</em></strong> â€“ <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/492/217">PDF</a>, <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/492/222">HTML</a></p>
<p>IxD2: Maybe you&#8217;ll see (or imagine, at least) traces of our small contribution to the final results. Maybe!</p>
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		<slash:comments>1</slash:comments>
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</rss>
