Word of advice for new and current students

August 20 2010

Hello new and current students. And welcome to read this blog. Hopefully someone in the classroom will tell you about this, so that all of you can start blogging and finding out about all the marvelous things related to IxD. I graduated about a year ago, and been looking for a job ever since. Alas, I’ve had no luck. Here are some advices to all you students in getting a job.

1) If you don’t have previous work experience before you came to the school, take a year off and do those internships. You cannot get a job unless you have at least a year of experience, preferably more. All the interviews I’ve had, have failed because of this. Internships are easy to get, when you are still in school, after that, no chance whatsoever. Try to get at least 2 companies to your CV, preferbaly more.

2)And your final thesis, make sure you have a sponsor for it.  Don’t do overly futuristic stuff, or if you do make sure it ties down to the basics of IxD. The companies are interested if you have the capability to do the stuff, before they are in your ideas.

3)As soon as you graduate, the places you go for interviews will start asking if you can do wireframes, patterns and flowcharts. If you don’t know what those are, don’t worry. They are the simplest thing ever and you probably can do better.

4) Learn to code. HTML, Javascript, PHP and all that jazz is very good to know, and I guarantee it will help you in getting a job. Flash is pretty much dead, the reasons for that are pretty much all over the web and is related to the runtime itself, still, it’s up to you if you want to learn it as a lot of companies still use it. I wouldn’t.

5) Physical computing is great, it’s fun, it’s the future and you should learn to do it, but, the truth is.. nobody is interested in the future, unless they have a lot of money and/or genuine interest to do it.  Almost every company I have interviewed at say that it’s interesting and they want to do that, but lack of funding or interest towards hardware interaction is a hard sell for marketing people. Things might change soon, though, as NFC phones are becoming mainstream next year, at least most of the Nokias. More about that later.

6) Get enthusiastic. There is nothing worse than a designer not believing in design. Use this blog or make your own (another good thing to learn, hack WordPress) to report your findings to the world. If you love yourself too much, you can also use Twitter to do it ;) Talk about future technologies with everyone, go to conferences and get really drunk with the people there, talk about interactions while you are drunk, it’s great fun.

7) Learn to design mobile stuff. Before it was web, now it’s mobile apps. Don’t limit yourself to iPhones, as good as they are, they are meant for rich people.

8) Don’t worry about operating systems or design guidelines and things called “Scrum” or “Agile”, you really can live without those. They may help you in getting job, however. But, the job you are gonna get is closer to development than design work. Your choice.

9) Do a really nice portfolio, that has a mixture of mobile, web, ethnographics, psychology, the future, physical computing, (maybe flowcharts), paper prototypes, “design thinking” (I know, a clichee), collaborative working and more! 

10) Do those internships! I can’t emphasize enough how important job experience is.

Good luck, and don’t drink those 3,5’s, they won’t get you drunk, but you will get a terrible hangover.

August 20 2010

[…] This post was mentioned on Twitter by Moritz Stefaner, Kieran Nolan. Kieran Nolan said: RT @moritz_stefaner: Word of advice for new and current students | Interaction Design UmeÃ¥ http://bit.ly/c7lEDG […]

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August 20 2010
Mikko permalink

“If you love yourself too much, you can also use Twitter to do it ;)” Bang! That’s number 1! Keep’em coming!

August 21 2010
pepe permalink

amen

August 21 2010
Stina permalink

I second the wireframing. (Mikko drinking the coolaid? Or are you being sarcastic?)

August 23 2010

Word. You should definitely print this out and hand it over to Niklas Andersson (10 copies) to hand out to the newbies. :)

August 23 2010
Mikko permalink

I’m kinda hoping that people who have succesfully managed to get a job, can put their tips here as well, in other words what do you think helped you in getting that precious job. Here are a few more tips from me.

– If you are not American or don’t have the work permit/whatever , the chance of getting a job in a small or mid-sized company are slim-to-none, as it is quite a hassle to get one for a company without or with a small HR departement. For larger companies, this is a non-issue.

– I, for one, can honestly say that recruiters will let you down. With one exception they all are full of empty promises. You can PM me if you want the exceptions contact details.

– Get contacts. They will help you in life more than you can imagine.

– There are 4-5 places where you can browse jobs on the interwebz. Coroflot & IxDA have 80% American job posts. EURES has 80% UK headhunters. And there are a few other ones, but with not that much content.

– If you wondering what the hell LinkedIn is good for, then join your local IxDA group. A couple times a month something will probably pop up.

– A lot of the UK positions are glorified web designer jobs. You probably need to do some serious coding if you want any of those.

– USA has by far more jobs than anywhere else. 2nd is UK. 3rd is Finland, 4th Germany and 5th Sweden, Belgium, Netherlands or Ireland. At least the interesting jobs are in those places. This survey was done empirically using the “Mikos”- method, in which the user is subjected to unemployment, given an email program, let him send a couple of hundred applications and then sort these by country.

August 23 2010
Mikko permalink

Oh and the getting interviewed statistics by country: 1. Finland, 2. Sweden, 3. USA, the rest: nada. In Finland there is Nokia, but there are also a couple of really big software/hardware dev. companies that outsource a lot of their work. If you want a job with cutting edge stuff Finland is probably not the place, also in Finland the companies don’t do silly or experimental stuff with design, but they all appreciate a different perspective to design. If you want to do experimental then some Swedish, German, Dutch or British boutiques do that sort of design, but getting a job in those…

August 23 2010
Vitorio permalink

There is a great tool, also put together mostly by our dear Mikkopedia that is the list of IxD companies organized by countries. Helped a lot in looking for internships and job later on: http://www.interactiondesign.se/wiki/interaction_design_companies_on_the_globe

But, of course you come to the program with the final objective of getting a job. However, if you focus too much in it, the chances of enjoying yourself and the projects during the course go down. My point is: take your pleasures seriously. Experiment, discover new stuff, and don’t worry so much about what to do to get a job in the end.

August 23 2010
Mikko permalink

…and there’s about 8 billion bazillion companies more. I should update that list with my recent discoveries and categorize them somehow and make a dataviz out of those.. mmm… Telcos are pretty good to go for interaction and they have a lot of openings. Just pick a country and figure out what their biggest operator/carrier is and their website. (Spain – Telefonica, Sweden – TeliaSonera, Finland – TeliaSonera, Deutschland – T-Mobile or Deutsche Telekom and Vodaphone has an interaction design dept. in Germany as well. UK – Vodaphone, France – Orange or France Telecom etc..) Also nearly all the car companies have interaction design humans working there and there is a lot of openings in those as well. (at least Audi and Mercedes have been looking IxDers every now and then)
As for the fun, yes, definitely, DO NOT forget to have fun and experiment, the crazier experiments, the better. In the end you have to choose how badly you want to express yourself vs. the job market and the quite unimaginative HR people you will come across with.

August 24 2010

What about starting your own thing? It’s challenging and very tiring, but then you are your own master and do whatever you like. I know this avenue is kind of taboo at UID, since the classical route is to gain professional experience in an already-established organization. But I would argue that you learn as much starting your own thing, if not more. You might not get the same challenges and difficulties, but you’ll get something out of it for sure.

Tons of entrepreneurial and start-up programs are available in many countries to help out for the first 1-3 years.

Or go with teaching, research or some other angles. Taking detours leads to unexpected situations often.

August 24 2010
Mikko permalink

Starting your own thing is my next post. I plan to go that way until I find a proper job …or who knows. I have a steady income now and I can do design work nearly full-time, so I’m giving it a shot.

August 24 2010

Its tough to match the detail of Mikko’s post and the thought and experience packed into it, so I wont even try.

I’ll try chipping in with my own, with the hope that it makes sense. Its tough trying to put a finger on the best tips to find a job because so much depends on luck and timing. If I could travel back in time, there is so much I’d do differently, but thats another story. I’m VERY happy where I am and I owe it all to UID and my friends and mentors there (a.k.a You!)

Connecting dots after the magic has happened is always easier – but its tough when you cant see light at the end of the tunnel. Have faith in yourself and in what you can do. THIS IS VERY EASY TO FORGET.

1) Assess what background you’re coming from and try to assess how valuable that background is in the current practice of interaction design. Some backgrounds (Graphic Design, Product design, Beahvioral Science, Computer Science, Film etc. are desperately sought, while others are a bit more ‘in the future’. You need to understand your weak areas and work on them.

2) If I may dare make an assumption, the little ‘real’ interaction design I’ve seen can be split into ‘design-doing’ (prototyping, making building, sketching, keyframing etc.) and ‘design-thinking’ (sketching, wireframing, thinking of the bigger picture etc.) This is not a bullet-proof asssessment, but hear me out…

Based on a basic understanding of ‘who you are’ and ‘where you came from’ pick an appropriate skill – and MASTER it. That doesn’t mean you need to be blind to all else, but really put in the extra hours of effort in mastering that one skill that obliterates your ‘weak areas’ OR bolsters an obviously valid strength. Based on the things we’ve experienced in and around Umea – you need to have one strong skill that potential employers can relate to and recognize as a ‘selling point’ (barf!)

If you have more, even merrier! If you don’t have this clear skill that shines, it makes it tricky for potential employers to see value in your work. Sad but true…

3) Life as a student is not on the same planet as life as a professional. We use EXCEL as a design tool, but thats another sad truth we can confront when it knocks on our doors. There are INVALUABLE things to be learnt, enjoyed on both sides – but the ones you have at UMEA are going to be PRICELESS. Dont worry too much about Agile, Scrum, Excel and other monsters. They will live to haunt you later in your career.

4) I would guess that if your assessment of self tells you that you need more ‘play’ then go for it! Play like crazy and don’t compromise. Don’t take half-measures (hint: Matt Brown). If not, then buckle up and try and understand that the ‘real World’ has certain waves. Pick one, and ride it.

5) As someone from the developing World, I often had another layer of visa issues and complexities to deal with. The pressure of leaving careers, cars, homes and family behind is never easy and it can often create a lot of pressure. Setting up your own practice in a foreign country is not an option, and seldom do we intend to return to the places we left. I was told never to apply to certain consultancies based on the horrid application I had sent in during my 1st year. I was naive and inexperienced. Next year, I was slightly better and wiser. If you’re from outside the EU or the US – you need to make your priorities clear early.

My 2 cents. I might add more…. braindead now. :)

August 24 2010

In the part – …”dont take half measures (hint: Matt Brown)” I meant – dont take half measures, be as bold and daring as Matt Brown. Sorry if it sounds wrong! :) Matt is my hero.

August 24 2010

Nice advices.
Take advantage of the interaction lab. There are lots of toys in there. Build a JAS speech decoder.

Use the lifty desk things to work standing up. You’ll miss them when you leave Scandinavia. Have a look in the library if you see it open. I guarantee it won’t be open the next time you look. Make sure you get into the idea of being in school and put your mind into doing projects/work/things before November starts. Be weary of external advisors and tutors that try to steer you too hard. Take a look in the junk corner of the workshop or wherever waste piles up. You can use some of that waste. The staff at UID are nice. Try to be nice to them too. Figure out how to print //without// having to go to the PC lab with a USB stick, with //your very own// laptop using the wonders of printer drivers and network connectivity. It’s possible, I’ve seen it and I’ve done it. Gone tomorrow usually isn’t.

If you find a henderson treasure, consider yourself lucky.

The best way to find a job is to find the best job for you.
-JP 1987

Adding facts to Mikko’s Employment Opportunity Analysis:
If you want to work in the UK and are from outside EEC, there are some newly introduced restrictions the limit the number of work visas that can be awarded. Not impossible, but tougher even for the bigger companies.

August 25 2010

Really good post and comments Mikko & co. I think I agree with most if not everything that’s been written here.

If I can add something, it would be to do whatever you want/feel like with the projects you are assigned at UID. Meaning, don’t wait for guidance. Get it as much as you can, but don’t (over) expect it and certainly don’t wait for it. Don’t be afraid to experiment and go down a (the?) rabbit hole.

I may be dumber than most, but it took me a full year to understand that. (I enjoyed my 3rd semester so much more because of that).

In a way, I guess that ties back to Camille’s comment about starting up your own thing after graduating; be entrepreneurial. That doesn’t have to mean to start up your design studio on June 1st 20XX, but whatever you do and wherever you are, do stuff.

Here’s some advice that two dudes I’m working with gave to a high school intern that was in the office for the Summer:
1) Make it awesome
2) Don’t fuck it up

August 25 2010

Great article. I agree with most of it. Experience is really important but I still think that personality, portfolio and enthusiasm are the key ingredients to make it happen. At the end, it’s our projects who talk about ourselves. Some people are incredibly talented even though they might not have work experience. I would hire them anyways it I was in the situation.

My advice: I think that first of all we’d put a 110% effort on our projects. Get yourself motivated. If the brief is not interesting enough, make it interesting! That’s not an excuse. It’s a waste of time working at half-throttle during the whole year expecting that an internship in a good company will make your profile better. IMHO it is just a line in the portfolio while showing enthusiasm is a priceless ingredient.

Besides that, the context is important too. I’ve friends that have been asked about how long did it take them to get their diploma, about why they left a job only after 3 months since they started… Explain why you did this or that, the person interviewing you doesn’t know if you were going through economical problems, if you lost a close relative or whatsoever.

August 25 2010
Mikko permalink

Good point Jordi, regarding making the brief more interesting. After all you are in a design school. The brief isn’t always the obvious or even the most interesting problem to solve. Of course in the beginning things tend to be a little tentative, but once you get settled in to the course, feel free to bend the rules and make the brief more interesting and appealing to you and others. And sure personality, portfolio and enthusiasm are key elements in every line of work, but if you send an application and that goes through and you are in an interview, the hour or two you have isn’t going to be enough to get the employer interested. I’m telling you guys, really, do those interships, you’ll thank me later. This is why I haven’t found a job yet, all my applications aside from one, have failed because I don’t have enough experience in a) wireframing (now that I know how easy that is, I can go around that question) b) making icons (nearly all the freelance gigs I’ve had, have been icon production, there is a huge need for icon designers[it ain’t fun, unless you shape the brief a bit, but then they won’t hire you again, tried and tested a few times, I didn’t make them WOW enough to POP with ZAZZ and BOOM the user with GLITZ and GLOSS or iphone-y enough, apparently {EDIT: this happened only once actually, the other gigs have encouraged personality and tried to steer away from conventional look and feel of things}]) Work experience how the person hiring you will know that you have the core skills on a necessary level to do full-time work.

August 25 2010
Mikko permalink

oh yeah: or c) not enough years in the design world and/or working with developers. Now, I just say that I have been cleaning, ships, planes, toilets and butcheries, worked in ski resort, been driving a forklift, drilled down some walls etc., instead of hipstering around in a design school since graduating from high school. That way I’m saying that I try to compensate what ever skills I don’t have in doing wireframes, with real, hands-on user experience, which of course most people have. This approach is actually working better than I initially thought.

August 27 2010
Benjamin L permalink

Great comments, guys! I also would like to add something for everybody in the program. Enjoy your time here and take as much as possible from the classes, tutors but above all YOUR CLASSMATES. I think the most valuable thing in IxD is the people who are actually enrolled in the program. Don´t hesitate to ask/share/help/criticize/be proactive/question and discuss.

Be always willing to learn from your classmates and show what you know. Every single opinion is important and the others will appreciate to hear it. Umea is about its PEOPLE.

In terms of looking for jobs, I would like to remark a couple of points I think are very important:

– Be honest. Meaning be concious of your strengths and weaknesses, be clear about your expectatives, don´t try to be somebody else but show yourself as a good professional. The impression your interviewers get about you work and your personality is very important (although 1 hour or less is not enough to show/say all you would like to, that´s the time you have so you better take advantage of it). I strongly believe, if you get an interview, the people who are interviewing you, aremore interested in knowing more about you as a person and adesigner than in some details about your projects.

– Share your portfolio. Ask for feedback about your stuff and be open to be criticized. No matter who you ask, all the people have something to say, just be smart enough to choose what to take and what not. You will notice your portfolio will improve a lot in some aspects you never thought about before.

August 28 2010

Does anyone have any advice for old, obsolete students who have jobs and are making the next 5 year plan? :-)

August 31 2010
moydi permalink

Very nice post!!!

September 5 2010
nirvana permalink

these information are amazingly helpful and great to know, it’s like a goldmine right here!
just wanted to say thank you Mikko and all the others, we really truly appreciate this.

September 8 2010
Mikko permalink

1st addendum. Taking the freelance/own company route is really difficult. If you look up information about this on the internet, you’ll find out how great it is, you’ll have so much freedom etc., but also it’s quite exhausting. One thing they won’t tell you is where to find clients. If you go to http://www.designm.ag there’s about million and one articles for you to read, but none of them tell you where to get clients. Best comment is this.

There are a million little questions to answer, but only one big one: Where do clients come from?

My advice to designers who want to go solo/freelance is not to do anything until you have TOO MANY clients asking you to work with them. Once you’re turning away work, you’re ready for full-time. Those clients will give you referrals and set the thing rolling. But until you can generate a client base who is willing to pay you a serious living wage for your work, all the other tips are moot points.

This is a problem where experience comes in, you need to scam clients from your former employees in to working directly with you. If you don’t have any former clients this will be tricky. One thing to do is to start spamming all the competitions and crowdsourcing design sites you can find (also openideo.com). I have a lot of them on my delicious and will make a post about them later

September 13 2010

Advice…

1. Have outdoor brainstorms.

2. Use that Interaction Lab! Say you don’t know what to do there, just hang out and wait til inspiration hits you. Play that synth we have down there if you need a break.

3. Go to class when it starts getting dark. Things slow down as the daylight starts going down, like Roberto was saying, you’ve gotta get in the right mindset starting in November.

4. Use the mill, use the vac-former, use all of the rapid prototyping stuff you can. That stuff is expensive once you get out. Fun to get those great parts, too.

5. Keep Henderson alive somehow.

6. Like Mikko was saying, learn a program really well. I mean you don’t have to do boring projects, make sure that when you graduate you have some cool ideas in your portfolio but you can also use some programs really well. I wish I knew some programs really well.

7. Go to Baloo Grillen, go to Krogen Krogen, maybe go to both in the same night. Stay away From Warby. Stay away from (Mikko what was that 10% beer called, special brew?) Stay away from Special Brew. Remember that you have a student discount at Max.

8. Hamburgerkott is horse meat, not beef.

9. Blood pudding turns a lot of people off, but if you’re low on money then you can’t beat 7 SEK for a day’s worth of feed.

September 13 2010

I made a presentation at the Arkitekturmuseet in Stockholm where I revealed the following quote –

“Design does not survive as an island. It thrives on the bridges that lead to and from it.” – J.Peasley, 1992.

In memory of Henderson….

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