Trapped in a world of bad interfaces?

February 27 2013

Related to the post below on gestural interaction, the article linked to below traces such interfaces and those on smartphones, tablets etc. to interface visions that were developed for film.

How ‘Minority Report’ Trapped Us In A World Of Bad Interfaces

The key point I take home from it is that we (interaction designers) need to think hard about how and who evaluates the desirability and aesthetics of our work, so who do we intend to convince of our designs and by what means?

So then in relation to e.g. the Experience Prototyping course here at UID: how and to what extent can we prototype an experience/interaction with e.g. a video of the design. Does how we use a medium of communicating the design implicitly define what we design: i.e. do we intend to convince an onlooker of the designed interaction of its ‘sexiness’ or effectivity, as opposed to the the actual person interacting.

 

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