Kinect Human Interface Guide

September 5 2012

From the PDF document:

Welcome to the brave new world of designing interfaces for Kinect! Successfully designing these interfaces and interactions isn’t easy, but the reward is great and will delight your users and enable solutions that were either not possible or too expensive to be implemented just a few years ago. This Human Interface Guidelines document is meant to share what we’ve learned about designing Kinect interfaces with you and set you off on a path towards success that avoids major pitfalls we’ve found, highlights effective designs that we’ve used, and lets you focus on the unique problem that you are solving with Kinect. As we continue to learn and grow, we will update this document to reflect our findings and capabilities, with the hope that our knowledge will help make your user experience the best it can be.


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